My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Goblins Cannon Hog Rider
Zap
Fire Spirit Goblins Cannon
Barbarian Barrel
Fire Spirit Goblins Cannon Valkyrie Wizard
The Log
Fire Spirit Goblins Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Valkyrie Hog Rider Wizard
Fireball
Cannon Hog Rider Wizard
Poison
Cannon Wizard
Lightning
Cannon Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Cannon Earthquake Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Cannon Earthquake

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Goblins
Hog Rider Valkyrie
Cannon
Earthquake
Hog Rider Mega Knight
Valkyrie
Fire Spirit Hog Rider Goblins Wizard
Hog Rider
Fire Spirit Goblins Earthquake Valkyrie Wizard Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Earthquake Hog Rider Wizard

Defense Synergies 0 9

Fire Spirit
Valkyrie
Goblins
Cannon Wizard
Cannon
Goblins Earthquake Valkyrie Wizard
Earthquake
Cannon Mega Knight
Valkyrie
Fire Spirit Cannon Wizard
Hog Rider
Wizard
Goblins Cannon Valkyrie Mega Knight
Mega Knight
Earthquake Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Valkyrie Wizard
Goblins Cannon Valkyrie Mega Knight
Cannon Mega Knight Fire Spirit Goblins Valkyrie
Cannon Goblins Valkyrie Mega Knight
Earthquake Valkyrie Mega Knight
Fire Spirit Goblins Cannon Earthquake Valkyrie Mega Knight
Fire Spirit Cannon Wizard
Earthquake Cannon Valkyrie Mega Knight
Cannon Goblins
Fire Spirit Goblins Cannon Valkyrie Mega Knight
Goblins Valkyrie Cannon Earthquake Wizard Mega Knight
Wizard
Cannon Mega Knight Fire Spirit Earthquake Valkyrie Wizard
Fire Spirit Valkyrie Wizard Mega Knight Goblins Cannon Earthquake
Cannon Mega Knight
Cannon Mega Knight
Wizard Mega Knight Goblins Cannon Valkyrie
Fire Spirit Cannon Valkyrie Mega Knight Goblins Wizard
Earthquake Valkyrie Wizard Fire Spirit Cannon Mega Knight
Cannon
Valkyrie Wizard Mega Knight Fire Spirit Goblins Cannon Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblins
Valkyrie Wizard Mega Knight
Mega Knight Goblins Valkyrie
Valkyrie Mega Knight
Cannon Valkyrie Mega Knight
Fire Spirit Wizard
Goblins Valkyrie
Mega Knight Valkyrie
Mega Knight Goblins Valkyrie
Cannon
Mega Knight Valkyrie
Mega Knight Valkyrie
Mega Knight Cannon Valkyrie Wizard
Wizard Cannon Valkyrie Mega Knight
Goblins Valkyrie
Valkyrie Mega Knight Cannon Earthquake Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Earthquake
Earthquake Valkyrie
Wizard Fire Spirit Earthquake Valkyrie Mega Knight
Wizard Fire Spirit
Fire Spirit Earthquake Wizard
Earthquake Fire Spirit Wizard
Wizard
Fire Spirit Goblins
Earthquake Valkyrie Wizard
Fire Spirit Wizard
Earthquake Fire Spirit
Earthquake
Earthquake
Earthquake Wizard
Earthquake Wizard Mega Knight
Earthquake
Fire Spirit Earthquake Wizard Mega Knight
Fire Spirit Earthquake Valkyrie Wizard Mega Knight
Earthquake Mega Knight
Wizard
Earthquake
Earthquake Fire Spirit Valkyrie Wizard Mega Knight
Earthquake Wizard
Wizard Mega Knight
Fire Spirit Wizard
Wizard
Earthquake Wizard Mega Knight
Mega Knight
Earthquake Wizard
Earthquake Fire Spirit
Fire Spirit Wizard
Valkyrie Wizard Mega Knight
Earthquake Wizard
Mega Knight
Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: