My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblins Cannon Goblin Gang
Zap
Fire Spirit Goblins Cannon Goblin Gang
Barbarian Barrel
Fire Spirit Goblins Knight Cannon Goblin Gang Valkyrie Wizard
The Log
Fire Spirit Goblins Cannon Goblin Gang
Earthquake
Cannon Goblin Gang
Arrows
Fire Spirit Goblins Goblin Gang
Royal Delivery
Fire Spirit Goblins Knight Goblin Gang Valkyrie Wizard
Fireball
Cannon Goblin Gang Wizard
Poison
Cannon Goblin Gang Wizard
Lightning
Knight Cannon Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Knight Cannon Goblin Gang Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight
Goblins
Valkyrie
Knight
Goblin Gang Fire Spirit Wizard The Log
Cannon
Goblin Gang
Knight Valkyrie
Valkyrie
Fire Spirit Goblins Goblin Gang Wizard
Wizard
Knight Valkyrie
The Log
Knight

Defense Synergies 4 16

Fire Spirit
Knight Valkyrie The Log
Goblins
Knight Cannon Wizard The Log
Knight
Fire Spirit Cannon Goblin Gang Goblins Wizard The Log
Cannon
Knight The Log Goblins Goblin Gang Valkyrie Wizard
Goblin Gang
Knight Cannon Valkyrie The Log
Valkyrie
Fire Spirit Cannon Goblin Gang Wizard The Log
Wizard
Goblins Knight Cannon Valkyrie The Log
The Log
Cannon Fire Spirit Goblins Knight Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie Wizard The Log
Goblins Knight Cannon Goblin Gang Valkyrie The Log
Cannon Goblin Gang Fire Spirit Goblins Knight Valkyrie
Cannon Goblins Knight Goblin Gang Valkyrie
Valkyrie The Log
Goblin Gang The Log Fire Spirit Goblins Cannon Valkyrie
Fire Spirit Cannon Goblin Gang Wizard
Cannon Valkyrie The Log
Cannon Goblins Goblin Gang
Knight Goblin Gang Fire Spirit Goblins Cannon Valkyrie
Goblins Goblin Gang Valkyrie Knight Cannon Wizard The Log
Goblin Gang Wizard
Cannon Fire Spirit Knight Goblin Gang Valkyrie Wizard The Log
Fire Spirit Valkyrie Wizard Goblins Cannon Goblin Gang The Log
Knight Cannon Goblin Gang
Cannon Goblin Gang The Log
Wizard Goblins Knight Cannon Goblin Gang Valkyrie
Fire Spirit Cannon Goblins Knight Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard The Log Fire Spirit Knight Cannon
Cannon
Goblin Gang Valkyrie Wizard Fire Spirit Goblins Knight Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Goblins
Knight Goblin Gang Valkyrie Wizard The Log
Goblin Gang Goblins Knight Valkyrie The Log
Goblin Gang Valkyrie Knight The Log
Knight Cannon Goblin Gang Valkyrie
Fire Spirit Wizard Goblin Gang
Goblin Gang Goblins Knight Valkyrie
Knight Valkyrie
Goblins Knight Valkyrie The Log
Cannon Goblin Gang
Knight Valkyrie
Valkyrie The Log
Knight Cannon Goblin Gang Valkyrie Wizard
Wizard Cannon Valkyrie
Goblin Gang Goblins Knight Valkyrie The Log
Valkyrie Cannon Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log
The Log
Knight Valkyrie The Log
Wizard Fire Spirit Valkyrie The Log
Wizard Fire Spirit
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Goblins Goblin Gang
Knight Valkyrie Wizard The Log
Fire Spirit Wizard
Fire Spirit Knight The Log
The Log
Wizard The Log
Wizard The Log
Fire Spirit Wizard The Log
Fire Spirit Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Fire Spirit Wizard
Wizard
Wizard The Log
Wizard The Log
Fire Spirit Goblin Gang
Fire Spirit Wizard
The Log
Knight Goblin Gang Valkyrie Wizard
The Log Wizard
Goblin Gang The Log
The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: