My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Recruits Dart Goblin Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Wall Breakers
Giant Snowball
Fire Spirit Goblins Minions Royal Recruits Dart Goblin Wall Breakers
Zap
Fire Spirit Goblins Minions Dart Goblin Wall Breakers
Barbarian Barrel
Fire Spirit Goblins Royal Recruits Dart Goblin Wall Breakers
The Log
Fire Spirit Goblins Royal Recruits Dart Goblin Wall Breakers
Earthquake
Arrows
Fire Spirit Goblins Minions Royal Recruits Dart Goblin Wall Breakers
Royal Delivery
Fire Spirit Goblins Minions Royal Recruits Dart Goblin Wall Breakers
Fireball
Minions Dart Goblin Wall Breakers
Poison
Minions Royal Recruits Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Wall Breakers Minions Dart Goblin Tornado Void Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Wall Breakers Minions

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Wall Breakers
Goblins
Minions
Royal Recruits Wall Breakers
Royal Recruits
Fire Spirit Minions Dart Goblin Wall Breakers
Dart Goblin
Royal Recruits Wall Breakers
Wall Breakers
Fire Spirit Minions Royal Recruits Dart Goblin
Tornado
Void

Defense Synergies 0 8

Fire Spirit
Royal Recruits Tornado
Goblins
Dart Goblin
Minions
Royal Recruits Dart Goblin
Royal Recruits
Fire Spirit Minions Dart Goblin Tornado
Dart Goblin
Goblins Minions Royal Recruits Tornado
Wall Breakers
Tornado
Fire Spirit Royal Recruits Dart Goblin
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Dart Goblin Void
Goblins Minions Royal Recruits Dart Goblin
Tornado Fire Spirit Goblins Minions Royal Recruits Dart Goblin Void
Royal Recruits Goblins Minions Dart Goblin
Royal Recruits Tornado
Tornado Fire Spirit Goblins Minions Dart Goblin
Minions Dart Goblin Tornado Fire Spirit Void
Royal Recruits Dart Goblin Void
Goblins Minions Royal Recruits Tornado
Tornado Fire Spirit Goblins Royal Recruits Dart Goblin
Goblins Minions Dart Goblin Royal Recruits Tornado
Minions Dart Goblin Tornado
Royal Recruits Fire Spirit Minions
Fire Spirit Goblins Minions Royal Recruits Dart Goblin Tornado
Royal Recruits
Tornado Royal Recruits
Goblins Minions Royal Recruits Tornado
Fire Spirit Goblins Minions Royal Recruits Dart Goblin Tornado
Tornado Fire Spirit Minions Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Tornado
Royal Recruits Fire Spirit Goblins Minions Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Void
Void
Royal Recruits Goblins Minions
Royal Recruits Tornado
Royal Recruits
Fire Spirit Minions Dart Goblin Tornado
Royal Recruits Goblins Minions Dart Goblin Void
Royal Recruits
Royal Recruits Void Goblins Minions Tornado
Royal Recruits Dart Goblin
Minions Royal Recruits Dart Goblin
Royal Recruits Tornado Void
Royal Recruits
Royal Recruits Dart Goblin
Royal Recruits Goblins Minions Dart Goblin Tornado
Minions Royal Recruits Dart Goblin
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Dart Goblin
Void Dart Goblin Tornado
Dart Goblin Void
Royal Recruits Dart Goblin Void
Fire Spirit
Fire Spirit Minions Dart Goblin Tornado
Fire Spirit Dart Goblin Tornado
Fire Spirit Dart Goblin Tornado
Void Dart Goblin Tornado
Fire Spirit Goblins Minions Tornado Void
Void Royal Recruits Dart Goblin Tornado
Void Fire Spirit Dart Goblin Tornado
Fire Spirit Dart Goblin Void
Minions Dart Goblin Void
Dart Goblin
Dart Goblin
Royal Recruits Dart Goblin
Tornado
Minions
Void Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Tornado Void
Minions Void
Tornado Void
Void Tornado
Royal Recruits Void
Tornado Fire Spirit
Void Dart Goblin Tornado
Void Tornado
Void Dart Goblin Tornado
Fire Spirit Dart Goblin Tornado Void
Minions Dart Goblin Void
Void
Void Dart Goblin
Void
Fire Spirit Minions Royal Recruits Dart Goblin Void
Fire Spirit Dart Goblin Tornado
Void Dart Goblin
Dart Goblin
Void Tornado
Royal Recruits Dart Goblin
Minions Royal Recruits Dart Goblin Tornado
Dart Goblin Tornado Void
Void Royal Recruits Dart Goblin Tornado
Dart Goblin Void
Void

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