My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Royal Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Skeleton Barrel Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant
Giant Snowball
Fire Spirit Goblins Skeleton Barrel Baby Dragon
Zap
Fire Spirit Goblins Skeleton Barrel Firecracker Royal Giant
Barbarian Barrel
Fire Spirit Goblins Skeleton Barrel Firecracker Wizard
The Log
Fire Spirit Goblins Skeleton Barrel Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Fire Spirit Goblins Skeleton Barrel Firecracker
Royal Delivery
Fire Spirit Goblins Skeleton Barrel Firecracker Wizard Baby Dragon
Fireball
Skeleton Barrel Firecracker Wizard Baby Dragon
Poison
Skeleton Barrel Firecracker Wizard
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Skeleton Barrel Firecracker Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Skeleton Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Skeleton Barrel Baby Dragon
Goblins
Royal Giant Baby Dragon
Skeleton Barrel
Firecracker Royal Giant Fire Spirit
Firecracker
Skeleton Barrel Royal Giant Baby Dragon
Royal Giant
Fire Spirit Skeleton Barrel Firecracker Goblins Wizard Baby Dragon The Log
Wizard
Royal Giant
Baby Dragon
Fire Spirit Goblins Firecracker Royal Giant
The Log
Royal Giant

Defense Synergies 1 8

Fire Spirit
Firecracker The Log
Goblins
Firecracker Wizard The Log
Skeleton Barrel
Firecracker
The Log Fire Spirit Goblins Baby Dragon
Royal Giant
Wizard
Goblins The Log
Baby Dragon
Firecracker The Log
The Log
Firecracker Fire Spirit Goblins Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Wizard Baby Dragon The Log
Goblins Firecracker The Log
Fire Spirit Goblins
Goblins Firecracker
Firecracker The Log
The Log Fire Spirit Goblins Firecracker Baby Dragon
Fire Spirit Firecracker Wizard Baby Dragon
Skeleton Barrel Baby Dragon The Log
Goblins
Fire Spirit Goblins Firecracker
Goblins Firecracker Wizard Baby Dragon The Log
Firecracker Wizard Baby Dragon
Fire Spirit Wizard The Log
Fire Spirit Wizard Goblins Firecracker Baby Dragon The Log
The Log
Wizard Goblins Firecracker
Fire Spirit Goblins Firecracker Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Fire Spirit Firecracker
Wizard Fire Spirit Goblins Firecracker Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Skeleton Barrel Firecracker Wizard Baby Dragon The Log
Goblins The Log
The Log
Fire Spirit Firecracker Wizard Skeleton Barrel Baby Dragon
Goblins
Goblins Firecracker Baby Dragon The Log
The Log
Wizard
Wizard Firecracker Baby Dragon
Goblins Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Baby Dragon The Log
Firecracker Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Firecracker The Log
Wizard Fire Spirit Firecracker Baby Dragon The Log
Firecracker Wizard Fire Spirit Skeleton Barrel Baby Dragon
Fire Spirit Firecracker Wizard Baby Dragon The Log
The Log Fire Spirit Skeleton Barrel Firecracker Wizard Baby Dragon
The Log Skeleton Barrel Firecracker Wizard
Fire Spirit Goblins
Firecracker Skeleton Barrel Wizard The Log
Fire Spirit Firecracker Wizard Baby Dragon
Fire Spirit Skeleton Barrel Firecracker Baby Dragon The Log
Skeleton Barrel Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon The Log
Skeleton Barrel Firecracker Wizard Baby Dragon The Log
Skeleton Barrel Firecracker Wizard Baby Dragon The Log
Fire Spirit Skeleton Barrel Firecracker Wizard Baby Dragon The Log
Fire Spirit Skeleton Barrel Firecracker Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Skeleton Barrel Baby Dragon The Log
Firecracker The Log Fire Spirit Wizard Baby Dragon
Firecracker The Log Skeleton Barrel Wizard Baby Dragon
Skeleton Barrel Wizard Baby Dragon The Log
Skeleton Barrel Firecracker Baby Dragon The Log
Fire Spirit Firecracker Wizard Baby Dragon
Skeleton Barrel Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Skeleton Barrel Fire Spirit
Fire Spirit Firecracker Wizard Baby Dragon
The Log
Firecracker Wizard Baby Dragon
The Log Skeleton Barrel Firecracker Wizard Baby Dragon
Firecracker
Firecracker Baby Dragon The Log
Firecracker
Skeleton Barrel Firecracker Baby Dragon The Log
Firecracker Wizard

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