My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Elite Barbarians Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Lava Hound
Giant Snowball
Fire Spirit Goblins Lava Hound
Zap
Fire Spirit Goblins Lava Hound
Barbarian Barrel
Fire Spirit Goblins Elite Barbarians Bomb Tower
The Log
Fire Spirit Goblins Elite Barbarians
Earthquake
Bomb Tower
Arrows
Fire Spirit Goblins Lava Hound
Royal Delivery
Fire Spirit Goblins Elite Barbarians Lava Hound
Fireball
Elite Barbarians Bomb Tower Lava Hound
Poison
Bomb Tower Lava Hound
Lightning
Elite Barbarians Bomb Tower
Rocket
Elite Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Arrows Fireball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Giant Snowball Arrows Fireball Bomb Tower Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Giant Snowball Arrows

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Elite Barbarians
Goblins
Giant Snowball
Fire Spirit Elite Barbarians Fireball Lava Hound
Arrows
Elite Barbarians Fireball Lava Hound
Elite Barbarians
Arrows Fire Spirit Giant Snowball Fireball
Fireball
Arrows Lava Hound Giant Snowball Elite Barbarians
Bomb Tower
Lava Hound
Arrows Fireball Giant Snowball

Defense Synergies 0 7

Fire Spirit
Giant Snowball
Goblins
Giant Snowball
Giant Snowball
Fire Spirit Goblins Elite Barbarians Bomb Tower
Arrows
Fireball Bomb Tower
Elite Barbarians
Giant Snowball
Fireball
Arrows Bomb Tower
Bomb Tower
Giant Snowball Arrows Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Elite Barbarians Bomb Tower Goblins
Bomb Tower Fire Spirit Goblins Giant Snowball Elite Barbarians
Elite Barbarians Bomb Tower Goblins
Arrows Elite Barbarians Fireball Bomb Tower
Arrows Fireball Fire Spirit Goblins Giant Snowball Bomb Tower
Giant Snowball Fire Spirit Arrows Fireball Bomb Tower
Arrows Fireball Bomb Tower
Goblins Elite Barbarians Bomb Tower
Elite Barbarians Fire Spirit Goblins Giant Snowball
Goblins Giant Snowball Arrows Fireball Bomb Tower
Arrows Giant Snowball Fireball
Bomb Tower Fire Spirit Giant Snowball Elite Barbarians Fireball
Fire Spirit Fireball Bomb Tower Goblins Giant Snowball Arrows
Elite Barbarians Bomb Tower
Bomb Tower Giant Snowball Elite Barbarians Fireball
Bomb Tower Goblins Arrows Elite Barbarians Fireball
Fire Spirit Arrows Fireball Bomb Tower Goblins Giant Snowball Elite Barbarians
Giant Snowball Arrows Bomb Tower Fire Spirit Fireball
Elite Barbarians Bomb Tower
Fire Spirit Goblins Giant Snowball Arrows Elite Barbarians Fireball Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Elite Barbarians Fireball
Fireball Giant Snowball Arrows Elite Barbarians Bomb Tower
Goblins Elite Barbarians Bomb Tower
Elite Barbarians Fireball
Elite Barbarians
Fire Spirit Arrows Fireball Giant Snowball Bomb Tower
Goblins Elite Barbarians Fireball Bomb Tower
Elite Barbarians Bomb Tower
Goblins Giant Snowball Elite Barbarians Fireball Bomb Tower
Elite Barbarians Bomb Tower
Giant Snowball Arrows Elite Barbarians Fireball
Elite Barbarians Fireball Bomb Tower
Fireball Bomb Tower
Elite Barbarians Goblins Fireball Bomb Tower
Arrows Giant Snowball Elite Barbarians Fireball Bomb Tower
Giant Snowball Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Giant Snowball
Arrows Fireball
Arrows Fireball
Fireball Fire Spirit Giant Snowball Arrows
Arrows Fireball Fire Spirit Giant Snowball
Fire Spirit Arrows
Arrows Fireball Fire Spirit Giant Snowball
Arrows Fireball Giant Snowball
Fire Spirit Goblins Giant Snowball Elite Barbarians Fireball
Arrows Fireball
Fireball Fire Spirit Giant Snowball Arrows
Fire Spirit Giant Snowball Elite Barbarians Fireball
Arrows Fireball
Giant Snowball Arrows Elite Barbarians Fireball
Giant Snowball Arrows Fireball
Arrows Fireball
Giant Snowball Arrows Fireball
Fire Spirit Giant Snowball Arrows Fireball
Fire Spirit Giant Snowball Arrows Fireball
Fireball
Giant Snowball Arrows Fireball
Giant Snowball Arrows Fireball
Giant Snowball Arrows Fire Spirit Fireball
Arrows Fireball Giant Snowball
Fireball Giant Snowball Arrows
Fireball Arrows
Elite Barbarians Fire Spirit Giant Snowball Arrows Fireball
Giant Snowball Fireball
Giant Snowball Elite Barbarians Fireball
Giant Snowball Arrows Fireball
Giant Snowball Arrows Fireball
Giant Snowball Arrows Fireball
Fire Spirit Fireball
Fireball Fire Spirit Giant Snowball Arrows
Arrows Fireball
Fireball
Arrows Giant Snowball Fireball
Giant Snowball Arrows Fireball
Elite Barbarians
Giant Snowball Elite Barbarians Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball

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