My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Goblins Cannon Musketeer Hog Rider
Zap
Fire Spirit Goblins Cannon
Barbarian Barrel
Fire Spirit Goblins Cannon Musketeer
The Log
Fire Spirit Goblins Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Giant Snowball Ice Golem Cannon Earthquake Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Giant Snowball Ice Golem

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Snowball Ice Golem
Goblins
Hog Rider Ice Golem
Giant Snowball
Earthquake Hog Rider Fire Spirit Ice Golem Musketeer
Cannon
Ice Golem
Musketeer Hog Rider Fire Spirit Goblins Giant Snowball
Earthquake
Giant Snowball Hog Rider
Musketeer
Ice Golem Hog Rider Giant Snowball
Hog Rider
Fire Spirit Goblins Giant Snowball Ice Golem Earthquake Musketeer

Defense Synergies 3 12

Fire Spirit
Giant Snowball Ice Golem
Goblins
Giant Snowball Cannon Ice Golem Musketeer
Giant Snowball
Fire Spirit Goblins Cannon Ice Golem Earthquake Musketeer
Cannon
Ice Golem Musketeer Goblins Giant Snowball Earthquake
Ice Golem
Cannon Musketeer Fire Spirit Goblins Giant Snowball Earthquake
Earthquake
Giant Snowball Cannon Ice Golem
Musketeer
Cannon Ice Golem Goblins Giant Snowball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Ice Golem Musketeer
Goblins Cannon Musketeer
Cannon Fire Spirit Goblins Giant Snowball Musketeer
Cannon Goblins Musketeer
Earthquake
Fire Spirit Goblins Giant Snowball Cannon Earthquake Musketeer
Giant Snowball Musketeer Fire Spirit Cannon
Earthquake Cannon Ice Golem Musketeer
Cannon Goblins Musketeer
Fire Spirit Goblins Giant Snowball Cannon Ice Golem Musketeer
Goblins Giant Snowball Cannon Ice Golem Earthquake Musketeer
Musketeer Giant Snowball
Cannon Fire Spirit Giant Snowball Earthquake Musketeer
Fire Spirit Goblins Giant Snowball Cannon Earthquake
Cannon
Giant Snowball Cannon
Goblins Cannon Musketeer
Fire Spirit Cannon Goblins Giant Snowball Musketeer
Giant Snowball Earthquake Fire Spirit Cannon Ice Golem Musketeer
Cannon Musketeer
Fire Spirit Goblins Giant Snowball Cannon Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Ice Golem
Giant Snowball Ice Golem Musketeer
Goblins Ice Golem Musketeer
Ice Golem Musketeer
Cannon Musketeer
Fire Spirit Giant Snowball Ice Golem Musketeer
Goblins Ice Golem Musketeer
Goblins Giant Snowball Ice Golem
Cannon Musketeer
Musketeer
Giant Snowball
Cannon Ice Golem
Cannon Musketeer
Goblins Ice Golem Musketeer
Giant Snowball Cannon Ice Golem Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Musketeer
Giant Snowball Musketeer
Earthquake
Earthquake Ice Golem Musketeer
Fire Spirit Giant Snowball Earthquake
Fire Spirit Giant Snowball Ice Golem Musketeer
Fire Spirit Earthquake Musketeer
Earthquake Fire Spirit Giant Snowball Ice Golem
Giant Snowball
Fire Spirit Goblins Giant Snowball Musketeer
Earthquake Musketeer
Fire Spirit Giant Snowball Musketeer
Earthquake Fire Spirit Giant Snowball Ice Golem Musketeer
Earthquake Musketeer
Earthquake Giant Snowball Ice Golem Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Musketeer
Giant Snowball Earthquake
Fire Spirit Giant Snowball Earthquake Musketeer
Fire Spirit Giant Snowball Earthquake
Earthquake Musketeer
Giant Snowball
Musketeer
Earthquake Giant Snowball Musketeer
Giant Snowball Ice Golem Earthquake Fire Spirit
Giant Snowball Earthquake Musketeer
Giant Snowball Musketeer
Musketeer
Fire Spirit Giant Snowball Ice Golem Musketeer
Giant Snowball Musketeer
Giant Snowball
Giant Snowball Earthquake Musketeer
Giant Snowball
Giant Snowball Earthquake
Earthquake Fire Spirit Musketeer
Fire Spirit Giant Snowball Musketeer
Musketeer
Giant Snowball Ice Golem Earthquake Musketeer
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer

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