My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions
Giant Snowball
Fire Spirit Goblins Spear Goblins Archers Minions Barbarians
Zap
Fire Spirit Goblins Spear Goblins Archers Minions
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Archers Barbarians Valkyrie
The Log
Fire Spirit Goblins Spear Goblins Archers Barbarians
Earthquake
Spear Goblins Archers Barbarians
Arrows
Fire Spirit Goblins Spear Goblins Archers Minions
Royal Delivery
Fire Spirit Goblins Spear Goblins Archers Minions Barbarians Valkyrie
Fireball
Archers Minions Barbarians
Poison
Spear Goblins Archers Minions Barbarians
Lightning
Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Archers Arrows Minions Valkyrie Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Spear Goblins Archers

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie
Goblins
Archers Valkyrie
Spear Goblins
Valkyrie
Archers
Valkyrie Goblins Arrows
Arrows
Archers
Minions
Valkyrie
Barbarians
Valkyrie
Fire Spirit Spear Goblins Archers Goblins Minions

Defense Synergies 2 11

Fire Spirit
Spear Goblins Valkyrie
Goblins
Archers
Spear Goblins
Fire Spirit Archers Arrows Minions Barbarians Valkyrie
Archers
Valkyrie Goblins Spear Goblins Minions
Arrows
Spear Goblins Barbarians Valkyrie
Minions
Valkyrie Spear Goblins Archers
Barbarians
Spear Goblins Arrows
Valkyrie
Archers Minions Fire Spirit Spear Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Valkyrie
Barbarians Goblins Minions Valkyrie
Barbarians Fire Spirit Goblins Archers Minions Valkyrie
Barbarians Goblins Minions Valkyrie
Arrows Barbarians Valkyrie
Arrows Fire Spirit Goblins Spear Goblins Archers Minions Valkyrie
Minions Fire Spirit Spear Goblins Archers Arrows
Arrows Barbarians Valkyrie
Barbarians Goblins Minions
Fire Spirit Goblins Spear Goblins Archers Barbarians Valkyrie
Goblins Archers Minions Barbarians Valkyrie Spear Goblins Arrows
Arrows Minions Spear Goblins Archers
Barbarians Fire Spirit Minions Valkyrie
Fire Spirit Valkyrie Goblins Arrows Minions Barbarians
Barbarians
Barbarians
Barbarians Goblins Arrows Minions Valkyrie
Fire Spirit Arrows Valkyrie Goblins Spear Goblins Archers Minions Barbarians
Arrows Valkyrie Fire Spirit Spear Goblins Archers Minions Barbarians
Barbarians
Valkyrie Fire Spirit Goblins Spear Goblins Archers Arrows Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Spear Goblins Archers
Archers Arrows Valkyrie
Barbarians Goblins Spear Goblins Minions Valkyrie
Valkyrie Barbarians
Barbarians Valkyrie
Fire Spirit Arrows Archers Minions
Goblins Spear Goblins Archers Minions Barbarians Valkyrie
Barbarians Valkyrie
Goblins Spear Goblins Minions Barbarians Valkyrie
Barbarians
Minions Barbarians Valkyrie
Arrows Barbarians Valkyrie
Barbarians Valkyrie
Archers Barbarians Valkyrie
Barbarians Goblins Spear Goblins Archers Minions Valkyrie
Arrows Minions Valkyrie Archers Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Spear Goblins Minions
Fire Spirit Archers Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Goblins Minions
Arrows Valkyrie
Fire Spirit Archers Arrows
Fire Spirit
Arrows Minions
Arrows
Spear Goblins Arrows
Arrows
Arrows
Minions
Fire Spirit Archers Arrows
Fire Spirit Arrows Valkyrie
Minions
Arrows
Arrows Barbarians
Arrows Fire Spirit Valkyrie
Arrows
Arrows
Arrows
Fire Spirit Archers Arrows
Minions
Arrows
Arrows
Arrows
Fire Spirit Spear Goblins Archers Minions Barbarians
Fire Spirit Archers Arrows
Arrows
Valkyrie
Arrows
Arrows
Minions

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