My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Goblins Dart Goblin Goblin Barrel
Zap
Fire Spirit Goblins Dart Goblin Goblin Barrel
Barbarian Barrel
Fire Spirit Goblins Dart Goblin Valkyrie Goblin Barrel
The Log
Fire Spirit Goblins Dart Goblin Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblins Dart Goblin Goblin Barrel
Royal Delivery
Fire Spirit Goblins Dart Goblin Valkyrie Goblin Barrel
Fireball
Dart Goblin Goblin Barrel
Poison
Dart Goblin
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Arrows Dart Goblin Goblin Barrel Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Goblin Barrel
Goblins
Zap Valkyrie
Zap
Arrows Fire Spirit Goblins Dart Goblin Valkyrie Mega Knight
Arrows
Zap Goblin Barrel Mega Knight
Dart Goblin
Valkyrie Goblin Barrel Zap Mega Knight
Valkyrie
Fire Spirit Dart Goblin Goblin Barrel Goblins Zap
Goblin Barrel
Dart Goblin Valkyrie Fire Spirit Arrows Mega Knight
Mega Knight
Zap Arrows Dart Goblin Goblin Barrel

Defense Synergies 2 10

Fire Spirit
Zap Valkyrie
Goblins
Zap Dart Goblin
Zap
Mega Knight Fire Spirit Goblins Arrows Dart Goblin Valkyrie
Arrows
Mega Knight Zap Valkyrie
Dart Goblin
Goblins Zap Valkyrie Mega Knight
Valkyrie
Fire Spirit Zap Arrows Dart Goblin
Goblin Barrel
Mega Knight
Zap Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie
Goblins Zap Dart Goblin Valkyrie Mega Knight
Mega Knight Fire Spirit Goblins Dart Goblin Valkyrie
Goblins Dart Goblin Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Fire Spirit Goblins Zap Dart Goblin Valkyrie Mega Knight
Dart Goblin Fire Spirit Zap Arrows
Zap Arrows Dart Goblin Valkyrie Mega Knight
Goblins
Fire Spirit Goblins Dart Goblin Valkyrie Mega Knight
Goblins Dart Goblin Valkyrie Zap Arrows Mega Knight
Arrows Zap Dart Goblin
Mega Knight Fire Spirit Zap Valkyrie
Fire Spirit Valkyrie Mega Knight Goblins Zap Arrows Dart Goblin
Mega Knight
Zap Mega Knight
Mega Knight Goblins Arrows Valkyrie
Fire Spirit Arrows Valkyrie Mega Knight Goblins Zap Dart Goblin
Zap Arrows Valkyrie Fire Spirit Dart Goblin Mega Knight
Dart Goblin
Valkyrie Mega Knight Fire Spirit Goblins Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblins Zap
Zap Arrows Valkyrie Mega Knight
Mega Knight Goblins Zap Valkyrie
Valkyrie Mega Knight Zap
Valkyrie Mega Knight
Fire Spirit Arrows Zap Dart Goblin
Goblins Dart Goblin Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Goblins Valkyrie
Dart Goblin
Mega Knight Dart Goblin Valkyrie
Mega Knight Zap Arrows Valkyrie
Mega Knight Valkyrie
Dart Goblin Valkyrie Mega Knight
Goblins Zap Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight Zap Dart Goblin
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Fire Spirit Zap Arrows Valkyrie Mega Knight
Arrows Fire Spirit Zap Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows Fire Spirit Zap Dart Goblin
Arrows Zap Dart Goblin
Fire Spirit Goblins
Zap Arrows Dart Goblin Valkyrie
Fire Spirit Zap Arrows Dart Goblin
Fire Spirit Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Fire Spirit Zap Arrows Dart Goblin Mega Knight
Fire Spirit Zap Arrows Dart Goblin Valkyrie Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Fire Spirit Valkyrie Mega Knight
Arrows Zap Dart Goblin
Zap Arrows Mega Knight
Zap Arrows Dart Goblin
Fire Spirit Zap Arrows Dart Goblin
Zap Dart Goblin
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Fire Spirit Dart Goblin
Fire Spirit Zap Arrows Dart Goblin
Arrows
Dart Goblin Valkyrie Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight
Dart Goblin Mega Knight

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