My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Ice Golem Elixir Golem Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Wall Breakers
Giant Snowball
Fire Spirit Goblins Hog Rider Wall Breakers
Zap
Fire Spirit Goblins Inferno Tower Wall Breakers
Barbarian Barrel
Fire Spirit Goblins Elixir Golem Inferno Tower Wall Breakers
The Log
Fire Spirit Goblins Elixir Golem Hog Rider Wall Breakers
Earthquake
Elixir Golem Hog Rider Inferno Tower
Arrows
Fire Spirit Goblins Wall Breakers
Royal Delivery
Fire Spirit Goblins Elixir Golem Hog Rider Wall Breakers
Fireball
Elixir Golem Hog Rider Inferno Tower Wall Breakers
Poison
Elixir Golem Inferno Tower
Lightning
Ice Golem Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Elixir Golem Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Ice Golem Wall Breakers Elixir Golem Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Zap Ice Golem

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Ice Golem Elixir Golem Wall Breakers
Goblins
Hog Rider Zap Ice Golem
Zap
Hog Rider Fire Spirit Goblins Ice Golem Elixir Golem Wall Breakers
Ice Golem
Hog Rider Wall Breakers Fire Spirit Goblins Zap
Elixir Golem
Fire Spirit Zap Hog Rider
Hog Rider
Fire Spirit Goblins Zap Ice Golem Elixir Golem
Inferno Tower
Wall Breakers
Ice Golem Fire Spirit Zap

Defense Synergies 1 8

Fire Spirit
Zap Ice Golem Inferno Tower
Goblins
Zap Ice Golem Inferno Tower
Zap
Fire Spirit Goblins Ice Golem Inferno Tower
Ice Golem
Inferno Tower Fire Spirit Goblins Zap
Elixir Golem
Hog Rider
Inferno Tower
Ice Golem Fire Spirit Goblins Zap
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Inferno Tower
Inferno Tower Goblins Zap
Inferno Tower Fire Spirit Goblins
Inferno Tower Goblins
Fire Spirit Goblins Zap
Inferno Tower Fire Spirit Zap
Zap Ice Golem Inferno Tower
Inferno Tower Goblins
Fire Spirit Goblins Ice Golem Inferno Tower
Goblins Zap Ice Golem
Inferno Tower Zap
Inferno Tower Fire Spirit Zap
Fire Spirit Goblins Zap
Inferno Tower
Inferno Tower Zap
Goblins Inferno Tower
Fire Spirit Goblins Zap
Zap Fire Spirit Ice Golem
Inferno Tower
Fire Spirit Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Ice Golem Inferno Tower
Zap Ice Golem
Goblins Zap Ice Golem Inferno Tower
Zap Ice Golem Inferno Tower
Inferno Tower
Fire Spirit Zap Ice Golem
Goblins Ice Golem Inferno Tower
Inferno Tower
Zap Goblins Ice Golem Inferno Tower
Inferno Tower
Inferno Tower
Zap
Ice Golem Inferno Tower
Inferno Tower Goblins Zap Ice Golem
Zap Ice Golem Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Fire Spirit Zap
Fire Spirit Zap Ice Golem
Fire Spirit
Fire Spirit Zap Ice Golem
Zap
Fire Spirit Goblins
Zap
Fire Spirit Zap
Fire Spirit Ice Golem
Zap Ice Golem
Zap
Fire Spirit Zap
Fire Spirit Zap
Zap
Zap Ice Golem Fire Spirit
Zap
Zap
Zap
Fire Spirit Zap Ice Golem
Zap
Zap
Zap
Zap Fire Spirit
Fire Spirit Zap
Zap Ice Golem
Zap
Zap
Zap
Zap

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