My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblins Cannon Goblin Gang
Zap
Fire Spirit Goblins Cannon Goblin Gang Mortar
Barbarian Barrel
Fire Spirit Goblins Cannon Goblin Gang Mortar
The Log
Fire Spirit Goblins Cannon Goblin Gang
Earthquake
Cannon Goblin Gang Mortar
Arrows
Fire Spirit Goblins Goblin Gang
Royal Delivery
Fire Spirit Goblins Goblin Gang
Fireball
Cannon Goblin Gang Mortar
Poison
Cannon Goblin Gang Mortar
Lightning
Cannon Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Giant Snowball Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Giant Snowball Berserker Cannon Goblin Gang Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Zap Giant Snowball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Snowball Mortar
Goblins
Zap
Zap
Fire Spirit Goblins Giant Snowball Mortar
Giant Snowball
Fire Spirit Zap Mortar
Berserker
Cannon
Goblin Gang
Mortar
Mortar
Fire Spirit Zap Giant Snowball Goblin Gang

Defense Synergies 2 13

Fire Spirit
Zap Giant Snowball
Goblins
Zap Giant Snowball Cannon Mortar
Zap
Cannon Fire Spirit Goblins Giant Snowball Goblin Gang Mortar
Giant Snowball
Goblin Gang Fire Spirit Goblins Zap Cannon Mortar
Berserker
Cannon
Zap Goblins Giant Snowball Goblin Gang
Goblin Gang
Giant Snowball Zap Cannon Mortar
Mortar
Goblins Zap Giant Snowball Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mortar
Goblins Zap Cannon Goblin Gang Mortar
Cannon Goblin Gang Mortar Fire Spirit Goblins Giant Snowball
Cannon Goblins Goblin Gang Mortar
Goblin Gang Fire Spirit Goblins Zap Giant Snowball Cannon
Giant Snowball Fire Spirit Zap Cannon Goblin Gang Mortar
Zap Cannon
Cannon Goblins Goblin Gang Mortar
Goblin Gang Fire Spirit Goblins Giant Snowball Cannon
Goblins Berserker Goblin Gang Zap Giant Snowball Cannon
Zap Giant Snowball Goblin Gang
Cannon Mortar Fire Spirit Zap Giant Snowball Goblin Gang
Fire Spirit Goblins Zap Giant Snowball Cannon Goblin Gang Mortar
Cannon Goblin Gang Mortar
Zap Giant Snowball Cannon Goblin Gang Mortar
Goblins Cannon Goblin Gang Mortar
Fire Spirit Cannon Mortar Goblins Zap Giant Snowball Goblin Gang
Zap Giant Snowball Mortar Fire Spirit Cannon
Cannon Mortar
Goblin Gang Fire Spirit Goblins Giant Snowball Cannon
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Giant Snowball
Zap Giant Snowball Goblin Gang Mortar
Goblin Gang Goblins Zap
Goblin Gang Zap
Cannon Goblin Gang
Fire Spirit Zap Giant Snowball Goblin Gang
Goblin Gang Goblins
Zap Goblins Giant Snowball Mortar
Cannon Goblin Gang
Zap Giant Snowball
Cannon Goblin Gang
Cannon
Goblin Gang Goblins Zap Mortar
Zap Giant Snowball Cannon
Zap Giant Snowball Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap Giant Snowball
Fire Spirit Zap Giant Snowball Mortar
Fire Spirit Zap Giant Snowball
Fire Spirit Mortar
Fire Spirit Zap Giant Snowball
Zap Giant Snowball Mortar
Fire Spirit Goblins Giant Snowball Goblin Gang
Zap Mortar
Fire Spirit Zap Giant Snowball
Fire Spirit Giant Snowball Mortar
Mortar
Zap Giant Snowball Mortar
Zap Giant Snowball Mortar
Mortar
Giant Snowball Mortar
Fire Spirit Zap Giant Snowball Mortar
Fire Spirit Zap Giant Snowball Mortar
Giant Snowball
Zap Giant Snowball Mortar
Zap Giant Snowball Fire Spirit Mortar
Mortar Zap Giant Snowball
Zap Giant Snowball Mortar
Zap Mortar
Fire Spirit Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball Mortar
Zap Giant Snowball
Giant Snowball
Zap Fire Spirit Goblin Gang
Fire Spirit Zap Giant Snowball
Goblin Gang
Zap Giant Snowball Mortar
Zap Giant Snowball
Zap Giant Snowball Goblin Gang
Zap Giant Snowball
Zap Giant Snowball Mortar
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: