My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Wall Breakers Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Cannon Cart
Giant Snowball
Fire Spirit Hog Rider Wall Breakers
Zap
Fire Spirit Wall Breakers Cannon Cart
Barbarian Barrel
Fire Spirit Wall Breakers Hunter Cannon Cart
The Log
Fire Spirit Hog Rider Wall Breakers Hunter Cannon Cart
Earthquake
Hog Rider
Arrows
Fire Spirit Wall Breakers
Royal Delivery
Fire Spirit Hog Rider Wall Breakers Hunter Cannon Cart P.E.K.K.A
Fireball
Hog Rider Wall Breakers Hunter Cannon Cart
Poison
Hunter
Lightning
Hunter Cannon Cart
Rocket
Hog Rider Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers The Log Hog Rider Freeze Hunter Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers The Log Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Wall Breakers Cannon Cart
Hog Rider
Fire Spirit Freeze The Log Hunter Cannon Cart
Wall Breakers
Fire Spirit The Log
Freeze
Hog Rider
Hunter
Hog Rider Cannon Cart P.E.K.K.A
Cannon Cart
The Log Fire Spirit Hog Rider Hunter
P.E.K.K.A
Fire Spirit Hunter The Log
The Log
Hog Rider Cannon Cart Wall Breakers P.E.K.K.A

Defense Synergies 1 6

Fire Spirit
P.E.K.K.A The Log
Hog Rider
Wall Breakers
Freeze
Hunter
Hunter
Freeze Cannon Cart P.E.K.K.A The Log
Cannon Cart
Hunter
P.E.K.K.A
The Log Fire Spirit Hunter
The Log
P.E.K.K.A Fire Spirit Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log
Hunter P.E.K.K.A Cannon Cart The Log
Hunter P.E.K.K.A Fire Spirit Freeze Cannon Cart
Hunter P.E.K.K.A Cannon Cart
P.E.K.K.A The Log
Freeze The Log Fire Spirit Hunter Cannon Cart
Hunter Fire Spirit Freeze
Cannon Cart P.E.K.K.A The Log
Hunter P.E.K.K.A
Fire Spirit Hunter Cannon Cart
Freeze Hunter Cannon Cart The Log
Hunter
Hunter P.E.K.K.A Fire Spirit Freeze Cannon Cart The Log
Fire Spirit Freeze Hunter Cannon Cart P.E.K.K.A The Log
P.E.K.K.A Hunter Cannon Cart
Freeze Hunter P.E.K.K.A The Log
Hunter Cannon Cart P.E.K.K.A
Fire Spirit Hunter Cannon Cart The Log
Freeze Hunter The Log Fire Spirit Cannon Cart
P.E.K.K.A Hunter Cannon Cart
Fire Spirit Hunter Cannon Cart P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart P.E.K.K.A
Hunter Cannon Cart The Log
P.E.K.K.A Hunter Cannon Cart The Log
Hunter P.E.K.K.A Cannon Cart The Log
P.E.K.K.A Hunter Cannon Cart
Fire Spirit Freeze Hunter
P.E.K.K.A Hunter Cannon Cart
P.E.K.K.A Hunter Cannon Cart
Freeze P.E.K.K.A Cannon Cart The Log
P.E.K.K.A
P.E.K.K.A Hunter Cannon Cart
P.E.K.K.A The Log
Cannon Cart P.E.K.K.A Hunter
Cannon Cart
Freeze Hunter Cannon Cart P.E.K.K.A The Log
Freeze Hunter Cannon Cart P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
Cannon Cart The Log
Cannon Cart Freeze The Log
Fire Spirit The Log
Fire Spirit Freeze Hunter
Fire Spirit The Log
The Log Fire Spirit Freeze Hunter
The Log
Fire Spirit
Cannon Cart The Log
Fire Spirit
Fire Spirit Hunter Cannon Cart The Log
Freeze Cannon Cart
Cannon Cart The Log
Hunter Cannon Cart The Log
Cannon Cart The Log
Freeze
Fire Spirit Hunter The Log
Fire Spirit The Log
The Log
The Log
Cannon Cart The Log
Freeze The Log Fire Spirit Hunter
The Log Hunter
The Log
The Log
Fire Spirit Hunter
Freeze
Hunter The Log
Freeze
P.E.K.K.A
The Log
Fire Spirit Freeze Cannon Cart
Fire Spirit Hunter
Freeze
The Log
Hunter Cannon Cart
The Log
Cannon Cart P.E.K.K.A
Freeze The Log
Freeze Cannon Cart The Log
Cannon Cart P.E.K.K.A

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