My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Hunter Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Hunter Witch Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elixir Golem Barbarian Barrel Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem
Giant Snowball
Fire Spirit Minion Horde Witch
Zap
Fire Spirit Minion Horde Witch
Barbarian Barrel
Fire Spirit Elixir Golem Hunter Witch
The Log
Fire Spirit Elixir Golem Hunter Witch
Earthquake
Elixir Golem Witch
Arrows
Fire Spirit Minion Horde Witch
Royal Delivery
Fire Spirit Minion Horde Elixir Golem Hunter Witch Mother Witch
Fireball
Minion Horde Elixir Golem Hunter Witch Mother Witch
Poison
Minion Horde Elixir Golem Hunter Witch Mother Witch
Lightning
Hunter Witch Mother Witch
Rocket
Minion Horde Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Hunter Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Elixir Golem Hunter Mother Witch Minion Horde Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Barbarian Barrel Elixir Golem Hunter

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Mother Witch
Minion Horde
Barbarian Barrel
Elixir Golem
Fire Spirit Barbarian Barrel Hunter Witch Mother Witch
Barbarian Barrel
Minion Horde Elixir Golem Hunter Electro Giant
Hunter
Elixir Golem Barbarian Barrel
Witch
Elixir Golem
Electro Giant
Barbarian Barrel Mother Witch
Mother Witch
Fire Spirit Elixir Golem Electro Giant

Defense Synergies 0 5

Fire Spirit
Minion Horde
Barbarian Barrel
Elixir Golem
Barbarian Barrel
Minion Horde Hunter Witch Electro Giant Mother Witch
Hunter
Barbarian Barrel
Witch
Barbarian Barrel
Electro Giant
Barbarian Barrel
Mother Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Barbarian Barrel
Minion Horde Hunter Witch
Minion Horde Hunter Witch Fire Spirit
Minion Horde Hunter Witch
Barbarian Barrel
Barbarian Barrel Fire Spirit Hunter Mother Witch
Minion Horde Hunter Fire Spirit Witch
Barbarian Barrel Electro Giant
Minion Horde Hunter Witch
Fire Spirit Minion Horde Barbarian Barrel Hunter
Minion Horde Witch Mother Witch Barbarian Barrel Hunter Electro Giant
Minion Horde Hunter Witch
Minion Horde Hunter Fire Spirit Witch
Fire Spirit Minion Horde Barbarian Barrel Hunter Witch
Minion Horde Hunter
Minion Horde Hunter Electro Giant
Minion Horde Hunter Witch
Fire Spirit Minion Horde Barbarian Barrel Hunter Witch
Barbarian Barrel Hunter Witch Fire Spirit Mother Witch
Hunter
Fire Spirit Minion Horde Barbarian Barrel Hunter Witch Electro Giant Mother Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Witch Electro Giant
Barbarian Barrel Hunter
Minion Horde Hunter Witch
Hunter Minion Horde Barbarian Barrel
Minion Horde Hunter Witch
Fire Spirit Electro Giant Mother Witch Minion Horde Hunter Witch
Minion Horde Hunter Witch
Minion Horde Hunter
Minion Horde Barbarian Barrel Witch
Witch Minion Horde
Minion Horde Hunter Witch
Electro Giant
Minion Horde Hunter Witch
Minion Horde Witch Electro Giant
Witch Electro Giant Minion Horde Barbarian Barrel Hunter
Minion Horde Barbarian Barrel Hunter Witch Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Barbarian Barrel
Barbarian Barrel
Minion Horde Barbarian Barrel
Barbarian Barrel
Fire Spirit Minion Horde Barbarian Barrel
Electro Giant Mother Witch Fire Spirit Minion Horde Hunter Witch
Fire Spirit Minion Horde Witch
Fire Spirit Barbarian Barrel Hunter
Fire Spirit Minion Horde
Minion Horde Barbarian Barrel
Fire Spirit
Fire Spirit Barbarian Barrel Hunter
Minion Horde Barbarian Barrel
Barbarian Barrel
Minion Horde Barbarian Barrel Hunter Witch
Minion Horde Barbarian Barrel
Barbarian Barrel
Minion Horde
Fire Spirit Barbarian Barrel Hunter
Fire Spirit Barbarian Barrel Witch Electro Giant Mother Witch
Minion Horde
Minion Horde Barbarian Barrel
Electro Giant Mother Witch Fire Spirit Barbarian Barrel Hunter Witch
Minion Horde Witch
Barbarian Barrel Hunter Witch
Witch
Barbarian Barrel
Fire Spirit Minion Horde Hunter Witch Electro Giant Mother Witch
Minion Horde Witch Electro Giant
Minion Horde
Minion Horde Hunter
Minion Horde
Minion Horde
Minion Horde Fire Spirit Barbarian Barrel Witch
Fire Spirit Hunter Witch
Barbarian Barrel
Minion Horde Hunter
Electro Giant
Minion Horde
Electro Giant Minion Horde Witch
Witch
Barbarian Barrel Witch Electro Giant

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