My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Clone Giant Skeleton
Giant Snowball
Fire Spirit Minion Horde Hog Rider Clone Witch
Zap
Fire Spirit Minion Horde Clone Witch
Barbarian Barrel
Fire Spirit Wizard Clone Witch Giant Skeleton
The Log
Fire Spirit Hog Rider Clone Witch Giant Skeleton
Earthquake
Hog Rider Clone Witch
Arrows
Fire Spirit Minion Horde Clone Witch
Royal Delivery
Fire Spirit Minion Horde Hog Rider Wizard Clone Witch Giant Skeleton
Fireball
Minion Horde Hog Rider Wizard Clone Witch
Poison
Minion Horde Wizard Clone Witch
Lightning
Wizard Witch
Rocket
Minion Horde Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Clone Hog Rider Minion Horde Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Clone Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Skeleton
Minion Horde
Hog Rider Clone Giant Skeleton
Hog Rider
Fire Spirit The Log Minion Horde Wizard Witch Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Clone
Giant Skeleton Minion Horde Witch
Witch
Hog Rider Clone Giant Skeleton
Giant Skeleton
Clone Fire Spirit Minion Horde Hog Rider Wizard Witch The Log
The Log
Hog Rider Giant Skeleton

Defense Synergies 0 8

Fire Spirit
Giant Skeleton The Log
Minion Horde
The Log
Hog Rider
Wizard
Giant Skeleton The Log
Clone
Witch
Giant Skeleton The Log
Giant Skeleton
Fire Spirit Wizard Witch The Log
The Log
Fire Spirit Minion Horde Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Witch The Log
Minion Horde Witch Fire Spirit Giant Skeleton
Minion Horde Witch
Giant Skeleton The Log
The Log Fire Spirit
Minion Horde Fire Spirit Wizard Witch
Giant Skeleton The Log
Minion Horde Witch
Fire Spirit Minion Horde Giant Skeleton
Minion Horde Witch Wizard Giant Skeleton The Log
Minion Horde Wizard Witch
Minion Horde Fire Spirit Wizard Witch Giant Skeleton The Log
Fire Spirit Wizard Minion Horde Witch The Log
Minion Horde
Minion Horde The Log
Minion Horde Wizard Witch
Fire Spirit Minion Horde Wizard Witch The Log
Wizard Witch The Log Fire Spirit Giant Skeleton
Wizard Fire Spirit Minion Horde Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Wizard The Log
Giant Skeleton Minion Horde Witch The Log
Giant Skeleton Minion Horde The Log
Giant Skeleton Minion Horde Witch
Fire Spirit Wizard Minion Horde Witch
Minion Horde Witch Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Witch The Log
Witch Minion Horde
Minion Horde Witch Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Minion Horde Giant Skeleton The Log
Minion Horde Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton The Log
The Log
Minion Horde Giant Skeleton The Log
Giant Skeleton The Log
Wizard Fire Spirit Minion Horde The Log
Wizard Fire Spirit Minion Horde Witch
Fire Spirit Minion Horde Wizard Witch The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Minion Horde
Minion Horde Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
Minion Horde
The Log
Minion Horde Wizard Witch The Log
Minion Horde Wizard The Log
Minion Horde
Fire Spirit Wizard The Log
Fire Spirit Wizard Witch The Log
Minion Horde Giant Skeleton The Log
Wizard
The Log
Minion Horde The Log
The Log Fire Spirit Wizard Witch
Minion Horde Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Fire Spirit Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard The Log
Minion Horde
Minion Horde Giant Skeleton
Wizard The Log
Minion Horde Fire Spirit Witch
Fire Spirit Wizard Witch
The Log
Minion Horde Wizard
The Log Wizard
Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log

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