My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers
Giant Snowball
Fire Spirit Minion Horde Wall Breakers
Zap
Fire Spirit Minion Horde Wall Breakers
Barbarian Barrel
Fire Spirit Wizard Wall Breakers Ice Wizard
The Log
Fire Spirit Wall Breakers
Earthquake
Arrows
Fire Spirit Minion Horde Wall Breakers
Royal Delivery
Fire Spirit Minion Horde Wizard Wall Breakers Ice Wizard
Fireball
Minion Horde Wizard Wall Breakers Ice Wizard
Poison
Minion Horde Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Tornado Freeze Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Freeze Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Tornado Ice Wizard Freeze Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Tornado Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers
Minion Horde
Mega Knight Freeze
Wizard
Tornado Mega Knight
Wall Breakers
Fire Spirit Mega Knight
Tornado
Wizard Freeze Ice Wizard Mega Knight
Freeze
Minion Horde Tornado
Ice Wizard
Tornado
Mega Knight
Minion Horde Wizard Wall Breakers Tornado

Defense Synergies 2 10

Fire Spirit
Tornado
Minion Horde
Tornado Freeze Ice Wizard
Wizard
Tornado Freeze Ice Wizard Mega Knight
Wall Breakers
Tornado
Wizard Ice Wizard Fire Spirit Minion Horde Mega Knight
Freeze
Minion Horde Wizard Mega Knight
Ice Wizard
Tornado Minion Horde Wizard Mega Knight
Mega Knight
Wizard Tornado Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Ice Wizard Mega Knight
Minion Horde Tornado Mega Knight Fire Spirit Freeze Ice Wizard
Minion Horde Ice Wizard Mega Knight
Tornado Mega Knight
Tornado Freeze Fire Spirit Ice Wizard Mega Knight
Minion Horde Tornado Fire Spirit Wizard Freeze Ice Wizard
Mega Knight
Minion Horde Tornado Ice Wizard
Tornado Fire Spirit Minion Horde Ice Wizard Mega Knight
Minion Horde Ice Wizard Wizard Tornado Freeze Mega Knight
Minion Horde Wizard Tornado Ice Wizard
Minion Horde Mega Knight Fire Spirit Wizard Freeze Ice Wizard
Fire Spirit Wizard Mega Knight Minion Horde Tornado Freeze
Minion Horde Mega Knight
Minion Horde Tornado Freeze Mega Knight
Minion Horde Wizard Mega Knight Tornado
Fire Spirit Mega Knight Minion Horde Wizard Tornado Ice Wizard
Wizard Tornado Freeze Fire Spirit Ice Wizard Mega Knight
Tornado
Wizard Mega Knight Fire Spirit Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Wizard Mega Knight
Mega Knight Minion Horde
Mega Knight Minion Horde Tornado
Minion Horde Mega Knight
Fire Spirit Wizard Minion Horde Tornado Freeze Ice Wizard
Minion Horde Ice Wizard
Mega Knight Minion Horde
Minion Horde Freeze Mega Knight Tornado
Minion Horde
Mega Knight Minion Horde
Mega Knight Tornado
Mega Knight Minion Horde Wizard
Wizard Minion Horde Mega Knight
Minion Horde Tornado Freeze
Mega Knight Minion Horde Wizard Freeze Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Tornado Ice Wizard
Minion Horde
Freeze
Wizard Fire Spirit Minion Horde Mega Knight
Wizard Fire Spirit Minion Horde Tornado Freeze Ice Wizard
Fire Spirit Minion Horde Wizard Tornado
Fire Spirit Wizard Tornado Freeze Ice Wizard
Wizard Tornado
Fire Spirit Minion Horde Tornado
Minion Horde Wizard Tornado
Fire Spirit Wizard Tornado
Fire Spirit
Minion Horde Freeze
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Tornado Freeze
Minion Horde
Fire Spirit Wizard Mega Knight
Fire Spirit Wizard Tornado Mega Knight
Minion Horde Mega Knight
Wizard Tornado
Tornado
Minion Horde
Tornado Freeze Fire Spirit Wizard Ice Wizard Mega Knight
Minion Horde
Wizard Tornado Ice Wizard
Wizard Tornado Mega Knight
Tornado
Fire Spirit Minion Horde Wizard Tornado Ice Wizard
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde Freeze
Minion Horde Mega Knight
Wizard
Minion Horde Fire Spirit Freeze
Fire Spirit Wizard Tornado Ice Wizard
Freeze
Minion Horde Wizard Mega Knight
Wizard
Tornado
Minion Horde Mega Knight
Minion Horde Tornado Freeze
Tornado
Tornado Freeze Mega Knight
Wizard Mega Knight

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