My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Barbarian Hut Electro Dragon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Graveyard
Giant Snowball
Fire Spirit Electro Dragon Fisherman Graveyard
Zap
Fire Spirit Fisherman Graveyard
Barbarian Barrel
Fire Spirit Rascals Barbarian Hut Graveyard
The Log
Fire Spirit Rascals Barbarian Hut Fisherman Graveyard
Earthquake
Barbarian Hut Graveyard
Arrows
Fire Spirit Rascals Graveyard
Royal Delivery
Fire Spirit Rascals Electro Dragon Fisherman Graveyard
Fireball
Rascals Barbarian Hut Electro Dragon Fisherman
Poison
Rascals Barbarian Hut Electro Dragon Fisherman Graveyard
Lightning
Ice Golem Barbarian Hut Electro Dragon Fisherman
Rocket
Rascals Barbarian Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Earthquake Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Earthquake Fisherman Rascals Electro Dragon Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Earthquake Fisherman

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Barbarian Hut Fisherman
Rascals
Barbarian Hut Electro Dragon Graveyard
Ice Golem
Graveyard Fire Spirit Barbarian Hut Electro Dragon
Earthquake
Barbarian Hut Graveyard
Barbarian Hut
Graveyard Fire Spirit Rascals Ice Golem Earthquake Electro Dragon
Electro Dragon
Rascals Ice Golem Barbarian Hut Fisherman Graveyard
Fisherman
Fire Spirit Electro Dragon Graveyard
Graveyard
Ice Golem Barbarian Hut Rascals Earthquake Electro Dragon Fisherman

Defense Synergies 0 8

Fire Spirit
Ice Golem
Rascals
Ice Golem
Fire Spirit Earthquake Barbarian Hut Electro Dragon Fisherman
Earthquake
Ice Golem Barbarian Hut
Barbarian Hut
Ice Golem Earthquake Electro Dragon
Electro Dragon
Ice Golem Barbarian Hut Fisherman
Fisherman
Ice Golem Electro Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Ice Golem Electro Dragon
Barbarian Hut Rascals Electro Dragon Fisherman
Barbarian Hut Fisherman Fire Spirit Rascals Electro Dragon
Barbarian Hut Rascals Electro Dragon Fisherman
Earthquake
Fire Spirit Rascals Earthquake Electro Dragon
Fire Spirit Rascals Barbarian Hut Electro Dragon
Earthquake Barbarian Hut Rascals Ice Golem Electro Dragon
Barbarian Hut Rascals Fisherman
Fire Spirit Rascals Ice Golem Fisherman
Rascals Ice Golem Earthquake Electro Dragon Fisherman
Rascals Barbarian Hut Electro Dragon
Barbarian Hut Fire Spirit Rascals Earthquake Electro Dragon
Fire Spirit Barbarian Hut Rascals Earthquake Electro Dragon
Barbarian Hut Rascals
Barbarian Hut Rascals Fisherman
Barbarian Hut Rascals Electro Dragon Fisherman
Fire Spirit Rascals Barbarian Hut Electro Dragon Fisherman
Earthquake Fire Spirit Rascals Ice Golem Barbarian Hut Electro Dragon Fisherman
Barbarian Hut Fisherman
Rascals Fire Spirit Earthquake Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Ice Golem Fisherman
Ice Golem Electro Dragon Fisherman
Rascals Ice Golem Barbarian Hut Electro Dragon Fisherman
Rascals Ice Golem Barbarian Hut Fisherman
Barbarian Hut Rascals Fisherman
Fire Spirit Rascals Ice Golem Electro Dragon
Rascals Ice Golem Barbarian Hut
Rascals Barbarian Hut Fisherman
Electro Dragon Ice Golem Barbarian Hut
Barbarian Hut
Rascals Electro Dragon
Rascals Ice Golem Barbarian Hut
Rascals Barbarian Hut Electro Dragon
Rascals Electro Dragon Ice Golem Barbarian Hut Fisherman
Rascals Ice Golem Earthquake Barbarian Hut Electro Dragon
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Ice Golem Barbarian Hut Electro Dragon
Electro Dragon Fisherman
Earthquake Barbarian Hut Electro Dragon
Earthquake Rascals Ice Golem Barbarian Hut
Fire Spirit Earthquake
Fire Spirit Ice Golem Electro Dragon
Fire Spirit Earthquake
Earthquake Fire Spirit Ice Golem Barbarian Hut Electro Dragon
Electro Dragon Fisherman
Fire Spirit Electro Dragon Fisherman
Earthquake Electro Dragon Fisherman
Fire Spirit Electro Dragon
Earthquake Fire Spirit Ice Golem Barbarian Hut Fisherman
Earthquake Electro Dragon Fisherman
Earthquake Ice Golem Barbarian Hut Fisherman
Earthquake Barbarian Hut Electro Dragon
Earthquake Barbarian Hut Electro Dragon
Earthquake
Fisherman
Fire Spirit Earthquake Electro Dragon Fisherman
Fire Spirit Earthquake Electro Dragon
Earthquake
Fisherman
Earthquake Barbarian Hut Electro Dragon
Ice Golem Earthquake Fire Spirit Electro Dragon
Fisherman
Earthquake Electro Dragon Fisherman
Electro Dragon Fisherman
Fisherman
Fire Spirit Ice Golem Electro Dragon
Electro Dragon
Earthquake Electro Dragon
Electro Dragon
Earthquake
Earthquake Fire Spirit Barbarian Hut Electro Dragon
Fire Spirit Electro Dragon
Rascals Electro Dragon
Ice Golem Earthquake Electro Dragon
Electro Dragon
Electro Dragon Rascals
Electro Dragon
Electro Dragon
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: