My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Fire Spirit Zappies Skeleton Army Princess
Zap
Fire Spirit Zappies Skeleton Army Princess
Barbarian Barrel
Fire Spirit Zappies Skeleton Army Princess
The Log
Fire Spirit Zappies Skeleton Army Princess
Earthquake
Zappies Skeleton Army
Arrows
Fire Spirit Zappies Skeleton Army Princess
Royal Delivery
Fire Spirit Zappies Skeleton Army P.E.K.K.A Princess
Fireball
Zappies Skeleton Army Princess
Poison
Zappies Skeleton Army Princess
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Skeleton Army Poison P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Golem Skeleton Army Princess Zappies Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Ice Golem Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Ice Golem
Ice Golem
Fire Spirit Zappies
Zappies
Ice Golem P.E.K.K.A
Mirror
Skeleton Army Poison Princess
Skeleton Army
Mirror
Poison
P.E.K.K.A Mirror
P.E.K.K.A
Fire Spirit Poison Zappies Princess
Princess
Mirror P.E.K.K.A

Defense Synergies 1 12

Fire Spirit
Ice Golem P.E.K.K.A
Ice Golem
Fire Spirit Zappies Poison Princess
Zappies
Ice Golem Mirror Skeleton Army P.E.K.K.A
Mirror
Skeleton Army Zappies Poison Princess
Skeleton Army
Mirror Zappies Princess
Poison
Ice Golem Mirror
P.E.K.K.A
Fire Spirit Zappies Princess
Princess
Ice Golem Mirror Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Zappies
Skeleton Army P.E.K.K.A Zappies
Skeleton Army P.E.K.K.A Fire Spirit Zappies
Skeleton Army P.E.K.K.A Zappies
Skeleton Army Poison P.E.K.K.A Princess
Skeleton Army Fire Spirit Zappies
Fire Spirit Zappies Poison Princess
Ice Golem Poison P.E.K.K.A
Zappies P.E.K.K.A Skeleton Army Princess
Skeleton Army Fire Spirit Ice Golem Zappies
Skeleton Army Poison Ice Golem Zappies Princess
Zappies Poison Princess
Skeleton Army P.E.K.K.A Fire Spirit Zappies
Fire Spirit Skeleton Army Zappies Poison P.E.K.K.A Princess
Skeleton Army P.E.K.K.A Zappies
Skeleton Army Zappies P.E.K.K.A
Zappies Skeleton Army Poison P.E.K.K.A
Fire Spirit Zappies Skeleton Army
Poison Fire Spirit Ice Golem Zappies Princess
P.E.K.K.A Zappies
Skeleton Army Fire Spirit Zappies Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Zappies P.E.K.K.A
Poison Ice Golem
Zappies Skeleton Army P.E.K.K.A Ice Golem
Skeleton Army P.E.K.K.A Ice Golem Zappies
P.E.K.K.A Zappies Skeleton Army
Fire Spirit Poison Ice Golem Zappies Princess
Skeleton Army P.E.K.K.A Ice Golem Zappies
P.E.K.K.A Zappies Skeleton Army
P.E.K.K.A Ice Golem Zappies Skeleton Army Poison
P.E.K.K.A Zappies Skeleton Army
P.E.K.K.A Zappies
Skeleton Army P.E.K.K.A Poison
Skeleton Army P.E.K.K.A Ice Golem Zappies
Zappies Skeleton Army Princess
Zappies Skeleton Army Ice Golem Poison P.E.K.K.A
Poison Ice Golem Zappies P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Ice Golem
Poison Princess
Poison
Ice Golem Poison
Poison Fire Spirit
Poison Fire Spirit Ice Golem Princess
Fire Spirit Poison Princess
Poison Fire Spirit Ice Golem Princess
Poison
Fire Spirit Poison
Poison Princess
Poison Fire Spirit Princess
Poison Fire Spirit Ice Golem Princess
Poison Princess
Princess Ice Golem Poison
Poison Princess
Poison Princess
Poison
Fire Spirit Poison Princess
Fire Spirit Poison Princess
Poison
Poison Princess
Poison
Ice Golem Poison Fire Spirit Princess
Poison Princess
Poison Princess
Poison
Poison Fire Spirit Ice Golem Princess
Zappies Poison
Poison
Zappies Poison Princess
P.E.K.K.A
Poison Princess
Fire Spirit Zappies Skeleton Army Princess
Poison Fire Spirit Zappies Princess
Poison Princess
Ice Golem Poison Princess
Poison
P.E.K.K.A
Zappies Poison Princess
Zappies Poison Princess
Poison Princess

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