My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Royal Recruits Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Fire Spirit Cannon Royal Recruits Lumberjack
Zap
Fire Spirit Cannon
Barbarian Barrel
Fire Spirit Ice Spirit Cannon Royal Recruits Electro Wizard Lumberjack
The Log
Fire Spirit Ice Spirit Cannon Royal Recruits Lumberjack
Earthquake
Cannon
Arrows
Fire Spirit Ice Spirit Royal Recruits
Royal Delivery
Fire Spirit Ice Spirit Royal Recruits Electro Wizard Lumberjack
Fireball
Cannon Electro Wizard Lumberjack
Poison
Cannon Royal Recruits Electro Wizard
Lightning
Cannon Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Royal Recruits Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Rage Arrows Cannon Electro Wizard Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Rage Arrows

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Lumberjack
Ice Spirit
Royal Recruits Lumberjack
Arrows
Lumberjack
Cannon
Royal Recruits
Fire Spirit Ice Spirit Electro Wizard Lumberjack
Rage
Electro Wizard
Electro Wizard
Royal Recruits Rage Lumberjack
Lumberjack
Fire Spirit Ice Spirit Arrows Royal Recruits Electro Wizard

Defense Synergies 0 13

Fire Spirit
Ice Spirit Royal Recruits Electro Wizard
Ice Spirit
Fire Spirit Cannon Royal Recruits Electro Wizard Lumberjack
Arrows
Cannon Lumberjack
Cannon
Ice Spirit Arrows Royal Recruits Electro Wizard Lumberjack
Royal Recruits
Fire Spirit Ice Spirit Cannon
Rage
Electro Wizard
Fire Spirit Ice Spirit Cannon Lumberjack
Lumberjack
Ice Spirit Arrows Cannon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Electro Wizard
Lumberjack Ice Spirit Cannon Royal Recruits Electro Wizard
Cannon Lumberjack Fire Spirit Royal Recruits Electro Wizard
Cannon Royal Recruits Lumberjack Electro Wizard
Arrows Royal Recruits Lumberjack
Arrows Fire Spirit Cannon Electro Wizard Lumberjack
Electro Wizard Fire Spirit Ice Spirit Arrows Cannon
Arrows Cannon Royal Recruits Electro Wizard
Cannon Royal Recruits Lumberjack
Fire Spirit Ice Spirit Cannon Royal Recruits Electro Wizard Lumberjack
Electro Wizard Arrows Cannon Royal Recruits Lumberjack
Arrows Electro Wizard
Cannon Royal Recruits Lumberjack Fire Spirit Ice Spirit Electro Wizard
Fire Spirit Ice Spirit Arrows Cannon Royal Recruits Electro Wizard Lumberjack
Royal Recruits Cannon Electro Wizard Lumberjack
Ice Spirit Cannon Royal Recruits Electro Wizard Lumberjack
Arrows Cannon Royal Recruits Electro Wizard Lumberjack
Fire Spirit Ice Spirit Arrows Cannon Royal Recruits Electro Wizard Lumberjack
Arrows Fire Spirit Ice Spirit Cannon Royal Recruits Electro Wizard Lumberjack
Cannon Royal Recruits Electro Wizard Lumberjack
Royal Recruits Fire Spirit Arrows Cannon Electro Wizard Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Electro Wizard
Electro Wizard Arrows Lumberjack
Royal Recruits Lumberjack Ice Spirit Electro Wizard
Royal Recruits Lumberjack Electro Wizard
Royal Recruits Cannon Lumberjack
Fire Spirit Arrows Ice Spirit Electro Wizard
Royal Recruits Electro Wizard Lumberjack
Royal Recruits Lumberjack
Royal Recruits Electro Wizard Ice Spirit
Royal Recruits Cannon
Royal Recruits Lumberjack
Royal Recruits Arrows Electro Wizard
Royal Recruits Cannon Lumberjack
Royal Recruits Cannon
Royal Recruits Electro Wizard Ice Spirit Lumberjack
Arrows Cannon Royal Recruits Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Electro Wizard
Arrows
Arrows Royal Recruits
Fire Spirit Arrows
Arrows Fire Spirit Ice Spirit
Fire Spirit Arrows
Arrows Fire Spirit Ice Spirit
Arrows
Fire Spirit Electro Wizard Lumberjack
Arrows Royal Recruits Electro Wizard
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Fire Spirit Arrows Electro Wizard
Fire Spirit Arrows
Arrows
Arrows Royal Recruits
Arrows Fire Spirit Ice Spirit
Arrows Electro Wizard
Arrows
Arrows
Fire Spirit Arrows Electro Wizard
Electro Wizard Ice Spirit
Arrows
Ice Spirit Arrows Electro Wizard
Arrows
Electro Wizard Fire Spirit Ice Spirit Royal Recruits
Fire Spirit Arrows Electro Wizard
Arrows
Electro Wizard Lumberjack
Arrows
Arrows
Royal Recruits
Ice Spirit Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Electro Wizard

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