My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Elixir Collector Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Firecracker Witch
Barbarian Barrel
Fire Spirit Ice Spirit Firecracker Witch
The Log
Fire Spirit Ice Spirit Firecracker Witch
Earthquake
Firecracker Elixir Collector Witch
Arrows
Fire Spirit Ice Spirit Firecracker Witch
Royal Delivery
Fire Spirit Ice Spirit Firecracker Witch P.E.K.K.A
Fireball
Firecracker Elixir Collector Witch
Poison
Firecracker Elixir Collector Witch
Lightning
Elixir Collector Witch
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Arrows Firecracker Witch Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Ice Spirit Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A
Ice Spirit
P.E.K.K.A Firecracker Witch
Arrows
Mirror P.E.K.K.A
Firecracker
Ice Spirit Mirror P.E.K.K.A
Elixir Collector
Mirror
Arrows Firecracker
Witch
Ice Spirit P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Arrows Firecracker Witch

Defense Synergies 1 9

Fire Spirit
Ice Spirit Firecracker P.E.K.K.A
Ice Spirit
Fire Spirit Firecracker Witch P.E.K.K.A
Arrows
Mirror P.E.K.K.A
Firecracker
Fire Spirit Ice Spirit Mirror P.E.K.K.A
Elixir Collector
Mirror
Arrows Firecracker
Witch
Ice Spirit
P.E.K.K.A
Fire Spirit Ice Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Ice Spirit Firecracker Witch
Witch P.E.K.K.A Fire Spirit
Witch P.E.K.K.A Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Fire Spirit Firecracker
Fire Spirit Ice Spirit Arrows Firecracker Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A
Fire Spirit Ice Spirit Firecracker
Witch Arrows Firecracker
Arrows Firecracker Witch
P.E.K.K.A Fire Spirit Ice Spirit Witch
Fire Spirit Ice Spirit Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Arrows Firecracker Witch P.E.K.K.A
Fire Spirit Ice Spirit Arrows Firecracker Witch
Arrows Witch Fire Spirit Ice Spirit Firecracker
P.E.K.K.A
Fire Spirit Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Arrows Firecracker
P.E.K.K.A Ice Spirit Witch
P.E.K.K.A
P.E.K.K.A Witch
Fire Spirit Arrows Firecracker Ice Spirit Witch
P.E.K.K.A Witch
P.E.K.K.A
P.E.K.K.A Ice Spirit Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Arrows
P.E.K.K.A Witch
Firecracker Witch
Witch Ice Spirit Firecracker P.E.K.K.A
Arrows Firecracker Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Ice Spirit Witch
Fire Spirit Arrows Firecracker Witch
Arrows Fire Spirit Ice Spirit Firecracker
Arrows Firecracker
Fire Spirit
Firecracker Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Fire Spirit Ice Spirit Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Fire Spirit Arrows Firecracker Witch
Ice Spirit Firecracker Witch
Arrows
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Fire Spirit Ice Spirit Witch
Fire Spirit Arrows Firecracker Witch
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker Witch
Firecracker Witch
Firecracker Witch
P.E.K.K.A
Firecracker

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