My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang Dart Goblin Wall Breakers Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Goblin Barrel Skeleton King
Giant Snowball
Fire Spirit Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Zap
Fire Spirit Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Skeleton King
The Log
Fire Spirit Ice Spirit Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Earthquake
Goblin Gang Goblin Barrel Skeleton King
Arrows
Fire Spirit Ice Spirit Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Royal Delivery
Fire Spirit Ice Spirit Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Fireball
Goblin Gang Dart Goblin Wall Breakers Goblin Barrel Skeleton King
Poison
Goblin Gang Dart Goblin Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Wall Breakers Arrows Goblin Gang Dart Goblin Goblin Barrel Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Wall Breakers Arrows

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Goblin Barrel
Ice Spirit
Goblin Barrel Dart Goblin Wall Breakers
Arrows
Wall Breakers Goblin Barrel
Goblin Gang
Goblin Barrel Dart Goblin Skeleton King
Dart Goblin
Goblin Barrel Ice Spirit Goblin Gang Wall Breakers Skeleton King
Wall Breakers
Fire Spirit Ice Spirit Arrows Dart Goblin Skeleton King
Goblin Barrel
Ice Spirit Goblin Gang Dart Goblin Fire Spirit Arrows Skeleton King
Skeleton King
Goblin Gang Dart Goblin Wall Breakers Goblin Barrel

Defense Synergies 1 3

Fire Spirit
Ice Spirit
Ice Spirit
Goblin Gang Fire Spirit Dart Goblin
Arrows
Goblin Gang
Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Goblin Gang
Wall Breakers
Goblin Barrel
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Ice Spirit Goblin Gang Dart Goblin
Goblin Gang Fire Spirit Dart Goblin
Goblin Gang Dart Goblin Skeleton King
Arrows
Arrows Goblin Gang Fire Spirit Dart Goblin
Dart Goblin Fire Spirit Ice Spirit Arrows Goblin Gang
Arrows Dart Goblin
Goblin Gang Skeleton King
Goblin Gang Fire Spirit Ice Spirit Dart Goblin
Goblin Gang Dart Goblin Arrows Skeleton King
Arrows Goblin Gang Dart Goblin
Fire Spirit Ice Spirit Goblin Gang
Fire Spirit Ice Spirit Arrows Goblin Gang Dart Goblin Skeleton King
Goblin Gang Skeleton King
Ice Spirit Goblin Gang
Arrows Goblin Gang
Fire Spirit Ice Spirit Arrows Goblin Gang Dart Goblin
Arrows Fire Spirit Ice Spirit Dart Goblin
Dart Goblin
Goblin Gang Fire Spirit Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang
Goblin Gang Ice Spirit
Goblin Gang
Goblin Gang
Fire Spirit Arrows Ice Spirit Goblin Gang Dart Goblin
Goblin Gang Dart Goblin
Ice Spirit
Goblin Gang Dart Goblin
Dart Goblin
Arrows
Goblin Gang Skeleton King
Dart Goblin
Goblin Gang Ice Spirit Dart Goblin Skeleton King
Arrows Dart Goblin Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Fire Spirit Arrows
Arrows Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows Fire Spirit Ice Spirit Dart Goblin
Arrows Dart Goblin
Fire Spirit Goblin Gang
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Fire Spirit Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Fire Spirit Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows
Arrows
Arrows Fire Spirit Ice Spirit
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Ice Spirit Dart Goblin
Arrows Dart Goblin
Ice Spirit Arrows
Arrows
Fire Spirit Ice Spirit Goblin Gang Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin Skeleton King
Arrows
Dart Goblin
Ice Spirit Goblin Gang Dart Goblin Skeleton King
Dart Goblin
Dart Goblin
Dart Goblin

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