My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Fire Spirit Goblin Gang Guards
Zap
Fire Spirit Goblin Gang Guards
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Wizard Guards
The Log
Fire Spirit Ice Spirit Goblin Gang Mini P.E.K.K.A Guards
Earthquake
Goblin Gang Guards
Arrows
Fire Spirit Ice Spirit Goblin Gang Guards
Royal Delivery
Fire Spirit Ice Spirit Goblin Gang Mini P.E.K.K.A Wizard Guards
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Arrows Goblin Gang Guards Fireball Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Arrows Goblin Gang

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Guards
Arrows
Fireball Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Fireball
Arrows
Mini P.E.K.K.A
Fire Spirit Ice Spirit Arrows Goblin Gang Wizard
Wizard
Mini P.E.K.K.A
Guards
Ice Spirit

Defense Synergies 2 13

Fire Spirit
Ice Spirit Mini P.E.K.K.A
Ice Spirit
Goblin Gang Mini P.E.K.K.A Fire Spirit Fireball Wizard Guards
Arrows
Fireball Mini P.E.K.K.A
Goblin Gang
Ice Spirit Mini P.E.K.K.A Guards
Fireball
Ice Spirit Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Fire Spirit Arrows Goblin Gang Fireball Wizard Guards
Wizard
Ice Spirit Mini P.E.K.K.A Guards
Guards
Ice Spirit Goblin Gang Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Ice Spirit Goblin Gang
Goblin Gang Mini P.E.K.K.A Fire Spirit
Mini P.E.K.K.A Goblin Gang Guards
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Fire Spirit Guards
Fire Spirit Ice Spirit Arrows Goblin Gang Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A Goblin Gang
Goblin Gang Guards Fire Spirit Ice Spirit Mini P.E.K.K.A
Goblin Gang Guards Arrows Fireball Wizard
Arrows Goblin Gang Fireball Wizard
Mini P.E.K.K.A Fire Spirit Ice Spirit Goblin Gang Fireball Wizard Guards
Fire Spirit Fireball Wizard Ice Spirit Arrows Goblin Gang Mini P.E.K.K.A Guards
Mini P.E.K.K.A Goblin Gang
Ice Spirit Goblin Gang Fireball Mini P.E.K.K.A
Wizard Arrows Goblin Gang Fireball Mini P.E.K.K.A
Fire Spirit Ice Spirit Arrows Fireball Goblin Gang Wizard Guards
Arrows Wizard Fire Spirit Ice Spirit Fireball Guards
Mini P.E.K.K.A
Goblin Gang Wizard Fire Spirit Arrows Fireball Mini P.E.K.K.A Guards
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Fireball
Fireball Arrows Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Guards Ice Spirit Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Guards Fireball
Goblin Gang Mini P.E.K.K.A Guards
Fire Spirit Arrows Fireball Wizard Ice Spirit Goblin Gang
Goblin Gang Mini P.E.K.K.A Guards Fireball
Mini P.E.K.K.A
Ice Spirit Fireball Mini P.E.K.K.A
Goblin Gang Guards
Mini P.E.K.K.A Guards
Arrows Fireball Guards
Mini P.E.K.K.A Goblin Gang Fireball Wizard Guards
Wizard Fireball
Goblin Gang Guards Ice Spirit Fireball Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Fire Spirit Arrows
Arrows Fireball Wizard Fire Spirit Ice Spirit
Fire Spirit Arrows Wizard
Arrows Fireball Fire Spirit Ice Spirit Wizard
Arrows Fireball Wizard
Fire Spirit Goblin Gang Fireball Mini P.E.K.K.A Guards
Arrows Fireball Wizard
Fireball Fire Spirit Arrows Wizard
Fire Spirit Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Fire Spirit Arrows Fireball Mini P.E.K.K.A Wizard
Fire Spirit Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fire Spirit Ice Spirit Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Fire Spirit Arrows Fireball Wizard
Ice Spirit Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Ice Spirit Arrows Fireball
Arrows Fireball Wizard
Fire Spirit Ice Spirit Goblin Gang Fireball Guards
Fireball Fire Spirit Arrows Wizard
Arrows Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Arrows Fireball
Ice Spirit Goblin Gang Fireball Guards
Fireball
Fireball
Fireball Wizard

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