My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Musketeer Goblin Barrel Princess
Zap
Fire Spirit Goblin Barrel Princess
Barbarian Barrel
Fire Spirit Ice Spirit Knight Musketeer Goblin Barrel Princess
The Log
Fire Spirit Ice Spirit Musketeer Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Fire Spirit Ice Spirit Goblin Barrel Princess
Royal Delivery
Fire Spirit Ice Spirit Knight Musketeer Goblin Barrel Princess
Fireball
Musketeer Goblin Barrel Princess
Poison
Musketeer Princess
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Arrows Knight Goblin Barrel Princess Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Goblin Barrel
Ice Spirit
Knight Goblin Barrel Musketeer Princess
Arrows
Knight Goblin Barrel
Knight
Ice Spirit Musketeer Goblin Barrel Princess Fire Spirit Arrows The Log
Musketeer
Knight Ice Spirit The Log
Goblin Barrel
Ice Spirit Knight Fire Spirit Arrows Princess
The Log
Knight Musketeer Princess
Princess
Knight Ice Spirit Goblin Barrel The Log

Defense Synergies 5 8

Fire Spirit
Knight Ice Spirit The Log
Ice Spirit
Musketeer Fire Spirit Knight The Log Princess
Arrows
Knight
Knight
Fire Spirit Musketeer Princess Ice Spirit Arrows The Log
Musketeer
Ice Spirit Knight The Log
Goblin Barrel
The Log
Musketeer Fire Spirit Ice Spirit Knight Princess
Princess
Knight Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log
Ice Spirit Knight Musketeer The Log
Fire Spirit Knight Musketeer
Knight Musketeer
Arrows The Log Princess
Arrows The Log Fire Spirit Musketeer
Musketeer Fire Spirit Ice Spirit Arrows Princess
Arrows Musketeer The Log
Musketeer Princess
Knight Fire Spirit Ice Spirit Musketeer
Arrows Knight Musketeer The Log Princess
Arrows Musketeer Princess
Fire Spirit Ice Spirit Knight Musketeer The Log
Fire Spirit Ice Spirit Arrows The Log Princess
Knight
Ice Spirit The Log
Arrows Knight Musketeer
Fire Spirit Ice Spirit Arrows Knight Musketeer The Log
Arrows The Log Fire Spirit Ice Spirit Knight Musketeer Princess
Musketeer
Fire Spirit Arrows Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Musketeer The Log
Ice Spirit Knight Musketeer The Log
Knight Musketeer The Log
Knight Musketeer
Fire Spirit Arrows Ice Spirit Musketeer Princess
Knight Musketeer
Knight
Ice Spirit Knight The Log
Musketeer
Knight Musketeer
Arrows The Log
Knight
Musketeer Princess
Ice Spirit Knight Musketeer The Log
Arrows Musketeer The Log Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Musketeer The Log
Arrows Musketeer The Log Princess
Arrows The Log
Arrows Knight Musketeer The Log
Fire Spirit Arrows The Log
Arrows Fire Spirit Ice Spirit Musketeer Princess
Fire Spirit Arrows Musketeer The Log Princess
Arrows The Log Fire Spirit Ice Spirit Princess
Arrows The Log
Fire Spirit Musketeer
Arrows Knight Musketeer The Log Princess
Fire Spirit Arrows Musketeer Princess
Fire Spirit Knight Musketeer The Log Princess
Arrows Musketeer Princess
Princess Arrows Musketeer The Log
Arrows Musketeer The Log Princess
Arrows Musketeer The Log Princess
Arrows
Fire Spirit Arrows Musketeer The Log Princess
Fire Spirit Arrows The Log Princess
Musketeer The Log
Arrows Princess
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Fire Spirit Ice Spirit Princess
Arrows The Log Musketeer Princess
Arrows Musketeer The Log Princess
Arrows Musketeer The Log
Fire Spirit Arrows Musketeer Princess
Ice Spirit Musketeer
Arrows Musketeer The Log
Ice Spirit Arrows Princess
Arrows The Log Princess
Fire Spirit Ice Spirit Musketeer Princess
Fire Spirit Arrows Musketeer Princess
Arrows The Log
Knight Musketeer Princess
Arrows The Log Musketeer Princess
Arrows
Musketeer
Ice Spirit Musketeer The Log Princess
Musketeer Princess
Musketeer The Log Princess

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