My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mortar Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Fire Spirit Minions
Zap
Fire Spirit Minions Firecracker Mortar
Barbarian Barrel
Fire Spirit Ice Spirit Firecracker Mortar Magic Archer
The Log
Fire Spirit Ice Spirit Firecracker
Earthquake
Firecracker Mortar
Arrows
Fire Spirit Ice Spirit Minions Firecracker
Royal Delivery
Fire Spirit Ice Spirit Minions Firecracker Magic Archer
Fireball
Minions Firecracker Mortar Magic Archer
Poison
Minions Firecracker Mortar Magic Archer
Lightning
Mortar Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Firecracker Mortar Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Arrows Minions Firecracker Mortar Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Arrows Minions

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar
Ice Spirit
Minions Firecracker Mortar Mega Knight
Arrows
Mortar Mega Knight
Minions
Ice Spirit Mega Knight Firecracker Mortar
Firecracker
Ice Spirit Minions Mortar Mega Knight
Mortar
Fire Spirit Ice Spirit Arrows Minions Firecracker
Magic Archer
Mega Knight
Mega Knight
Minions Ice Spirit Arrows Firecracker Magic Archer

Defense Synergies 1 14

Fire Spirit
Ice Spirit Firecracker
Ice Spirit
Fire Spirit Minions Firecracker Mortar Magic Archer Mega Knight
Arrows
Mega Knight Mortar
Minions
Ice Spirit Firecracker Mortar Mega Knight
Firecracker
Fire Spirit Ice Spirit Minions Mortar Mega Knight
Mortar
Ice Spirit Arrows Minions Firecracker
Magic Archer
Ice Spirit Mega Knight
Mega Knight
Arrows Ice Spirit Minions Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Mortar Magic Archer
Ice Spirit Minions Firecracker Mortar Mega Knight
Mortar Mega Knight Fire Spirit Minions
Minions Firecracker Mortar Mega Knight
Arrows Firecracker Mega Knight
Arrows Fire Spirit Minions Firecracker Magic Archer Mega Knight
Minions Fire Spirit Ice Spirit Arrows Firecracker Mortar Magic Archer
Arrows Magic Archer Mega Knight
Minions Mortar
Fire Spirit Ice Spirit Firecracker Mega Knight
Minions Arrows Firecracker Magic Archer Mega Knight
Arrows Minions Firecracker Magic Archer
Mortar Mega Knight Fire Spirit Ice Spirit Minions
Fire Spirit Mega Knight Ice Spirit Arrows Minions Firecracker Mortar Magic Archer
Mortar Mega Knight
Ice Spirit Mortar Mega Knight
Mega Knight Arrows Minions Firecracker Mortar
Fire Spirit Ice Spirit Arrows Mortar Mega Knight Minions Firecracker Magic Archer
Arrows Mortar Fire Spirit Ice Spirit Minions Firecracker Magic Archer Mega Knight
Mortar
Mega Knight Fire Spirit Arrows Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker Mortar Magic Archer Mega Knight
Mega Knight Ice Spirit Minions
Mega Knight
Mega Knight
Fire Spirit Arrows Firecracker Ice Spirit Minions Magic Archer
Minions
Mega Knight
Mega Knight Ice Spirit Minions Firecracker Mortar Magic Archer
Mega Knight Minions
Mega Knight Arrows
Mega Knight
Firecracker Magic Archer Mega Knight
Ice Spirit Minions Firecracker Mortar Magic Archer
Arrows Minions Mega Knight Firecracker Magic Archer
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Mortar
Arrows Firecracker Mortar Magic Archer
Arrows Magic Archer
Arrows Firecracker
Fire Spirit Arrows Firecracker Mortar Magic Archer Mega Knight
Arrows Firecracker Fire Spirit Ice Spirit Minions Magic Archer
Fire Spirit Arrows Firecracker Mortar Magic Archer
Arrows Fire Spirit Ice Spirit Firecracker Magic Archer
Arrows Firecracker Mortar
Fire Spirit Minions
Firecracker Arrows Mortar Magic Archer
Fire Spirit Arrows Firecracker Magic Archer
Fire Spirit Firecracker Mortar Magic Archer
Arrows Minions Firecracker Mortar Magic Archer
Arrows Firecracker Mortar Magic Archer
Arrows Firecracker Mortar Magic Archer
Magic Archer Arrows Firecracker Mortar Mega Knight
Arrows Mortar
Minions
Fire Spirit Arrows Firecracker Mortar Magic Archer Mega Knight
Fire Spirit Arrows Firecracker Mortar Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Arrows
Arrows Mortar
Arrows Firecracker Fire Spirit Ice Spirit Mortar Magic Archer Mega Knight
Arrows Firecracker Mortar Magic Archer
Arrows Mortar Magic Archer Mega Knight
Arrows Firecracker Mortar Magic Archer
Fire Spirit Arrows Firecracker Magic Archer
Ice Spirit Minions Firecracker
Arrows Mortar Magic Archer Mega Knight
Ice Spirit Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Fire Spirit Ice Spirit Minions Magic Archer
Fire Spirit Arrows Firecracker Magic Archer
Arrows
Firecracker Magic Archer Mega Knight
Arrows Firecracker Mortar Magic Archer
Arrows
Firecracker Mega Knight
Ice Spirit Minions Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Mortar Magic Archer Mega Knight
Firecracker Mortar Mega Knight

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