My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Zappies Giant Skeleton Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Giant Skeleton Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Fire Spirit Musketeer Zappies Ram Rider
Zap
Fire Spirit Zappies Ram Rider
Barbarian Barrel
Fire Spirit Ice Spirit Musketeer Zappies Giant Skeleton
The Log
Fire Spirit Ice Spirit Musketeer Zappies Giant Skeleton Ram Rider
Earthquake
Zappies
Arrows
Fire Spirit Ice Spirit Zappies
Royal Delivery
Fire Spirit Ice Spirit Musketeer Zappies Giant Skeleton Ram Rider
Fireball
Musketeer Zappies Ram Rider
Poison
Musketeer Zappies
Lightning
Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Giant Skeleton Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Arrows Musketeer Zappies Ram Rider Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Spirit Arrows Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Ram Rider
Ice Spirit
Musketeer Giant Skeleton Ram Rider
Arrows
Giant Skeleton Ram Rider
Musketeer
Ice Spirit Giant Skeleton Ram Rider
Zappies
Giant Skeleton Ram Rider
Giant Skeleton
Fire Spirit Ice Spirit Arrows Musketeer Zappies
Electro Giant
Ram Rider
Fire Spirit Ice Spirit Arrows Musketeer Zappies

Defense Synergies 1 11

Fire Spirit
Ice Spirit Giant Skeleton
Ice Spirit
Musketeer Fire Spirit Zappies Giant Skeleton Ram Rider
Arrows
Giant Skeleton
Musketeer
Ice Spirit Zappies Giant Skeleton Ram Rider
Zappies
Ice Spirit Musketeer Giant Skeleton Electro Giant
Giant Skeleton
Fire Spirit Ice Spirit Arrows Musketeer Zappies
Electro Giant
Zappies
Ram Rider
Ice Spirit Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Zappies Ram Rider
Ice Spirit Musketeer Zappies Ram Rider
Ram Rider Fire Spirit Musketeer Zappies Giant Skeleton
Musketeer Zappies Ram Rider
Arrows Giant Skeleton
Arrows Fire Spirit Musketeer Zappies
Musketeer Ram Rider Fire Spirit Ice Spirit Arrows Zappies
Arrows Musketeer Giant Skeleton Electro Giant Ram Rider
Zappies Musketeer
Fire Spirit Ice Spirit Musketeer Zappies Giant Skeleton
Arrows Musketeer Zappies Giant Skeleton Electro Giant Ram Rider
Arrows Musketeer Zappies Ram Rider
Fire Spirit Ice Spirit Musketeer Zappies Giant Skeleton Ram Rider
Fire Spirit Ice Spirit Arrows Zappies
Zappies Ram Rider
Ice Spirit Zappies Electro Giant Ram Rider
Arrows Musketeer Zappies
Fire Spirit Ice Spirit Arrows Musketeer Zappies Ram Rider
Arrows Fire Spirit Ice Spirit Musketeer Zappies Giant Skeleton Ram Rider
Musketeer Zappies Ram Rider
Fire Spirit Arrows Musketeer Zappies Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Giant Skeleton Electro Giant
Arrows Musketeer
Zappies Giant Skeleton Ice Spirit Musketeer Ram Rider
Giant Skeleton Musketeer Zappies Ram Rider
Giant Skeleton Musketeer Zappies Ram Rider
Fire Spirit Arrows Electro Giant Ice Spirit Musketeer Zappies Ram Rider
Musketeer Zappies Giant Skeleton Ram Rider
Giant Skeleton Zappies
Giant Skeleton Ice Spirit Zappies
Musketeer Zappies
Musketeer Zappies Giant Skeleton
Arrows Giant Skeleton Electro Giant
Giant Skeleton Zappies Ram Rider
Musketeer Zappies Electro Giant
Zappies Electro Giant Ice Spirit Musketeer Giant Skeleton
Arrows Musketeer Zappies Giant Skeleton Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton
Arrows Musketeer Ram Rider
Arrows Giant Skeleton
Arrows Musketeer Giant Skeleton
Fire Spirit Arrows
Arrows Electro Giant Fire Spirit Ice Spirit Musketeer Ram Rider
Fire Spirit Arrows Musketeer
Arrows Fire Spirit Ice Spirit Ram Rider
Arrows Ram Rider
Fire Spirit Musketeer
Arrows Musketeer Ram Rider
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Fire Spirit Arrows Musketeer
Fire Spirit Arrows Electro Giant
Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Musketeer
Arrows Electro Giant Fire Spirit Ice Spirit
Arrows Musketeer Ram Rider
Arrows Musketeer Ram Rider
Arrows Musketeer
Fire Spirit Arrows Musketeer Electro Giant
Ice Spirit Musketeer Zappies Electro Giant
Arrows Musketeer
Ice Spirit Arrows Zappies
Giant Skeleton
Arrows
Fire Spirit Ice Spirit Musketeer Zappies
Fire Spirit Arrows Musketeer Zappies Ram Rider
Arrows
Musketeer
Arrows Musketeer
Arrows Giant Skeleton Electro Giant
Musketeer
Electro Giant Ice Spirit Musketeer Zappies Giant Skeleton
Musketeer Zappies
Musketeer Giant Skeleton Electro Giant

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