My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Ice Spirit Tesla Electro Wizard
The Log
Fire Spirit Ice Spirit Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Hog Rider Electro Wizard
Fireball
Tesla Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Arrows Tesla Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Arrows

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Ice Spirit
Hog Rider Mega Knight
Arrows
Hog Rider Mega Knight
Tesla
Hog Rider
Fire Spirit Ice Spirit Arrows The Log Electro Wizard Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Ice Spirit Arrows Hog Rider The Log Electro Wizard

Defense Synergies 2 12

Fire Spirit
Ice Spirit The Log Electro Wizard
Ice Spirit
Fire Spirit Tesla The Log Electro Wizard Mega Knight
Arrows
Mega Knight Tesla
Tesla
The Log Ice Spirit Arrows Electro Wizard
Hog Rider
The Log
Tesla Fire Spirit Ice Spirit Electro Wizard Mega Knight
Electro Wizard
Fire Spirit Ice Spirit Tesla The Log Mega Knight
Mega Knight
Arrows Ice Spirit The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
Ice Spirit Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Fire Spirit Electro Wizard
Tesla Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Fire Spirit Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Fire Spirit Ice Spirit Arrows
Arrows Tesla The Log Electro Wizard Mega Knight
Tesla
Fire Spirit Ice Spirit Tesla Electro Wizard Mega Knight
Electro Wizard Arrows Tesla The Log Mega Knight
Arrows Tesla Electro Wizard
Tesla Mega Knight Fire Spirit Ice Spirit The Log Electro Wizard
Fire Spirit Mega Knight Ice Spirit Arrows Tesla The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Ice Spirit Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Arrows Electro Wizard
Fire Spirit Ice Spirit Arrows Tesla Mega Knight The Log Electro Wizard
Arrows The Log Fire Spirit Ice Spirit Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Fire Spirit Arrows Tesla The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla The Log Mega Knight
Mega Knight Ice Spirit The Log Electro Wizard
Mega Knight Tesla The Log Electro Wizard
Tesla Mega Knight
Fire Spirit Arrows Ice Spirit Tesla Electro Wizard
Tesla Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Ice Spirit The Log
Tesla
Mega Knight Tesla
Mega Knight Arrows The Log Electro Wizard
Mega Knight Tesla
Tesla Mega Knight
Tesla Electro Wizard Ice Spirit The Log
Arrows Mega Knight Tesla The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Fire Spirit Arrows The Log Mega Knight
Arrows Fire Spirit Ice Spirit
Fire Spirit Arrows The Log
Arrows The Log Fire Spirit Ice Spirit
Arrows The Log
Fire Spirit Electro Wizard
Arrows The Log Electro Wizard
Fire Spirit Arrows
Fire Spirit The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Fire Spirit Arrows The Log Electro Wizard Mega Knight
Fire Spirit Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Fire Spirit Ice Spirit Mega Knight
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Fire Spirit Arrows Electro Wizard
Electro Wizard Ice Spirit
Arrows The Log Mega Knight
Ice Spirit Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Fire Spirit Ice Spirit
Fire Spirit Arrows Electro Wizard
Arrows The Log
Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
Ice Spirit The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Mega Knight

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