My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Furnace Baby Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Fire Spirit Bats Furnace Baby Dragon
Zap
Fire Spirit Bats Furnace Bandit
Barbarian Barrel
Fire Spirit Ice Spirit Furnace Bandit
The Log
Fire Spirit Ice Spirit Furnace Bandit
Earthquake
Furnace
Arrows
Fire Spirit Ice Spirit Bats Furnace
Royal Delivery
Fire Spirit Ice Spirit Bats Baby Dragon P.E.K.K.A Bandit
Fireball
Furnace Baby Dragon Bandit
Poison
Bats Furnace
Lightning
Furnace Baby Dragon Bandit
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Furnace Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Arrows Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Arrows Bandit Furnace Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Bats Arrows

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Furnace Baby Dragon Bandit
Ice Spirit
P.E.K.K.A Bats Furnace Baby Dragon Bandit
Bats
Ice Spirit Baby Dragon P.E.K.K.A Bandit
Arrows
P.E.K.K.A Bandit
Furnace
Fire Spirit Ice Spirit Baby Dragon P.E.K.K.A Bandit
Baby Dragon
Fire Spirit Ice Spirit Bats Furnace P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Ice Spirit Arrows Bats Furnace Baby Dragon
Bandit
Fire Spirit Ice Spirit Bats Arrows Furnace Baby Dragon

Defense Synergies 0 17

Fire Spirit
Ice Spirit P.E.K.K.A
Ice Spirit
Fire Spirit Bats Furnace Baby Dragon P.E.K.K.A Bandit
Bats
Ice Spirit Baby Dragon P.E.K.K.A Bandit
Arrows
Furnace P.E.K.K.A Bandit
Furnace
Ice Spirit Arrows Baby Dragon Bandit
Baby Dragon
Ice Spirit Bats Furnace P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Ice Spirit Bats Arrows Baby Dragon
Bandit
Ice Spirit Bats Arrows Furnace Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
P.E.K.K.A Ice Spirit Bats Furnace Bandit
Furnace P.E.K.K.A Fire Spirit Bats Bandit
P.E.K.K.A Bats Furnace Bandit
Arrows P.E.K.K.A
Arrows Fire Spirit Bats Furnace Baby Dragon Bandit
Bats Furnace Fire Spirit Ice Spirit Arrows Baby Dragon
Arrows Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A Furnace
Fire Spirit Ice Spirit Bandit
Bats Arrows Furnace Baby Dragon Bandit
Arrows Bats Furnace Baby Dragon
Furnace P.E.K.K.A Fire Spirit Ice Spirit Bats Bandit
Fire Spirit Ice Spirit Bats Arrows Furnace Baby Dragon P.E.K.K.A
P.E.K.K.A Furnace Bandit
Ice Spirit Furnace P.E.K.K.A Bandit
Bats Arrows Furnace P.E.K.K.A
Fire Spirit Ice Spirit Arrows Bats Furnace Baby Dragon Bandit
Arrows Furnace Baby Dragon Fire Spirit Ice Spirit Bats Bandit
P.E.K.K.A
Fire Spirit Bats Arrows Furnace Baby Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace P.E.K.K.A Bandit
Bandit Arrows Baby Dragon
P.E.K.K.A Bandit Ice Spirit Bats Furnace
P.E.K.K.A Bats Bandit
P.E.K.K.A Bandit
Fire Spirit Arrows Furnace Ice Spirit Bats Baby Dragon
P.E.K.K.A Bats Furnace Bandit
P.E.K.K.A
P.E.K.K.A Ice Spirit Bats Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows
P.E.K.K.A Bandit
Furnace Baby Dragon
Ice Spirit Bats Furnace Baby Dragon P.E.K.K.A
Bats Arrows Baby Dragon P.E.K.K.A
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows
Fire Spirit Arrows Furnace Baby Dragon
Arrows Fire Spirit Ice Spirit Bats Furnace Baby Dragon
Fire Spirit Arrows Furnace Baby Dragon
Arrows Fire Spirit Ice Spirit Baby Dragon
Arrows Bandit
Fire Spirit Bats
Arrows Bandit
Fire Spirit Arrows Baby Dragon
Fire Spirit Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon Bandit
Arrows Furnace Baby Dragon Bandit
Arrows
Bats
Fire Spirit Arrows Baby Dragon Bandit
Fire Spirit Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Fire Spirit Ice Spirit Furnace Baby Dragon
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Fire Spirit Bats Arrows Furnace Baby Dragon
Ice Spirit Bats
Arrows Bandit
Ice Spirit Arrows
P.E.K.K.A
Arrows
Fire Spirit Ice Spirit Bats Bandit
Fire Spirit Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows
P.E.K.K.A
Ice Spirit Bats Baby Dragon
Bats
Baby Dragon Bandit
P.E.K.K.A

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