My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Dark Prince Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince Prince
Giant Snowball
Fire Spirit Bats Goblin Barrel
Zap
Fire Spirit Bats Goblin Barrel Dark Prince Prince
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Barrel Dark Prince Ice Wizard
The Log
Fire Spirit Ice Spirit Goblin Barrel Dark Prince Prince
Earthquake
Goblin Barrel
Arrows
Fire Spirit Ice Spirit Bats Goblin Barrel
Royal Delivery
Fire Spirit Ice Spirit Bats Goblin Barrel Dark Prince Prince Ice Wizard
Fireball
Goblin Barrel Ice Wizard
Poison
Bats Ice Wizard
Lightning
Dark Prince Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Dark Prince Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Zap Goblin Barrel Ice Wizard Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats Zap

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel Dark Prince Prince
Ice Spirit
Zap Goblin Barrel Bats Dark Prince Prince
Bats
Ice Spirit Zap Goblin Barrel Dark Prince Prince
Zap
Ice Spirit Prince Fire Spirit Bats Dark Prince Ice Wizard
Goblin Barrel
Ice Spirit Dark Prince Prince Fire Spirit Bats Ice Wizard
Dark Prince
Goblin Barrel Prince Fire Spirit Ice Spirit Bats Zap Ice Wizard
Prince
Zap Goblin Barrel Dark Prince Fire Spirit Ice Spirit Bats Ice Wizard
Ice Wizard
Zap Goblin Barrel Dark Prince Prince

Defense Synergies 1 16

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Fire Spirit Bats Dark Prince Prince Ice Wizard
Bats
Ice Spirit Zap Dark Prince Prince Ice Wizard
Zap
Ice Spirit Fire Spirit Bats Dark Prince Prince Ice Wizard
Goblin Barrel
Dark Prince
Ice Spirit Bats Zap Prince Ice Wizard
Prince
Ice Spirit Bats Zap Dark Prince Ice Wizard
Ice Wizard
Ice Spirit Bats Zap Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Ice Spirit Bats Zap Dark Prince Prince Ice Wizard
Prince Fire Spirit Bats Dark Prince Ice Wizard
Prince Bats Dark Prince Ice Wizard
Dark Prince Prince
Fire Spirit Bats Zap Dark Prince Ice Wizard
Bats Fire Spirit Ice Spirit Zap Ice Wizard
Zap
Prince Ice Wizard
Fire Spirit Ice Spirit Dark Prince Prince Ice Wizard
Bats Ice Wizard Zap Dark Prince
Bats Zap Ice Wizard
Prince Fire Spirit Ice Spirit Bats Zap Dark Prince Ice Wizard
Fire Spirit Ice Spirit Bats Zap Dark Prince Prince
Prince
Ice Spirit Zap Prince
Bats Dark Prince Prince
Fire Spirit Ice Spirit Bats Zap Dark Prince Prince Ice Wizard
Zap Fire Spirit Ice Spirit Bats Dark Prince Ice Wizard
Prince
Dark Prince Fire Spirit Bats Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince
Zap Prince
Ice Spirit Bats Zap Dark Prince Prince
Dark Prince Prince Bats Zap
Dark Prince Prince
Fire Spirit Ice Spirit Bats Zap Ice Wizard
Dark Prince Prince Bats Ice Wizard
Dark Prince Prince
Zap Ice Spirit Bats Dark Prince Prince
Bats Dark Prince Prince
Zap Dark Prince Prince
Dark Prince Prince
Ice Spirit Bats Zap Dark Prince Prince
Bats Zap Dark Prince Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Dark Prince Prince
Fire Spirit Zap Dark Prince
Fire Spirit Ice Spirit Bats Zap Ice Wizard
Fire Spirit
Fire Spirit Ice Spirit Zap Ice Wizard
Zap
Fire Spirit Bats Prince
Zap Dark Prince Prince
Fire Spirit Zap
Fire Spirit
Zap Prince
Zap
Bats
Fire Spirit Zap Dark Prince Prince
Fire Spirit Zap
Prince
Prince
Zap
Zap Fire Spirit Ice Spirit Dark Prince Ice Wizard
Zap Ice Wizard
Zap Prince
Zap
Fire Spirit Bats Zap Ice Wizard
Zap Ice Spirit Bats
Zap
Zap Ice Spirit
Prince
Zap Fire Spirit Ice Spirit Bats Dark Prince Prince
Fire Spirit Zap Ice Wizard
Dark Prince Prince
Zap
Zap
Dark Prince Prince
Zap Ice Spirit Bats
Bats Zap
Zap Dark Prince Prince
Prince

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