My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Bats Goblin Gang Barbarians Hog Rider
Zap
Fire Spirit Bats Goblin Gang
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Barbarians Executioner
The Log
Fire Spirit Ice Spirit Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Fire Spirit Ice Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Ice Spirit Bats Goblin Gang Barbarians Hog Rider Executioner
Fireball
Goblin Gang Barbarians Hog Rider Executioner
Poison
Bats Goblin Gang Barbarians Executioner
Lightning
Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Zap Goblin Gang Hog Rider Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats Zap

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Ice Spirit
Zap Hog Rider Bats Barbarians Executioner
Bats
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Fire Spirit Bats Executioner
Goblin Gang
Hog Rider
Barbarians
Ice Spirit Hog Rider
Hog Rider
Fire Spirit Ice Spirit Bats Zap Goblin Gang Barbarians Executioner
Executioner
Ice Spirit Zap Hog Rider

Defense Synergies 2 10

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Goblin Gang Fire Spirit Bats Barbarians Executioner
Bats
Ice Spirit Zap
Zap
Ice Spirit Fire Spirit Bats Goblin Gang Barbarians Executioner
Goblin Gang
Ice Spirit Zap Barbarians
Barbarians
Ice Spirit Zap Goblin Gang
Hog Rider
Executioner
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Barbarians Ice Spirit Bats Zap Goblin Gang Executioner
Goblin Gang Barbarians Fire Spirit Bats Executioner
Barbarians Bats Goblin Gang
Barbarians
Goblin Gang Fire Spirit Bats Zap Executioner
Bats Fire Spirit Ice Spirit Zap Goblin Gang Executioner
Zap Barbarians
Barbarians Goblin Gang
Goblin Gang Fire Spirit Ice Spirit Barbarians
Bats Goblin Gang Barbarians Executioner Zap
Executioner Bats Zap Goblin Gang
Barbarians Fire Spirit Ice Spirit Bats Zap Goblin Gang
Fire Spirit Executioner Ice Spirit Bats Zap Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Ice Spirit Zap Goblin Gang
Barbarians Bats Goblin Gang Executioner
Fire Spirit Ice Spirit Bats Zap Goblin Gang Barbarians Executioner
Zap Executioner Fire Spirit Ice Spirit Bats Barbarians
Barbarians
Goblin Gang Fire Spirit Bats Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Goblin Gang Executioner
Goblin Gang Barbarians Ice Spirit Bats Zap
Goblin Gang Bats Zap Barbarians
Barbarians Goblin Gang Executioner
Fire Spirit Executioner Ice Spirit Bats Zap Goblin Gang
Goblin Gang Bats Barbarians
Barbarians
Zap Ice Spirit Bats Barbarians
Goblin Gang Barbarians
Bats Barbarians
Zap Barbarians
Barbarians Goblin Gang Executioner
Barbarians Executioner
Goblin Gang Barbarians Ice Spirit Bats Zap Executioner
Bats Executioner Zap Barbarians
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Barbarians
Executioner Fire Spirit Zap
Executioner Fire Spirit Ice Spirit Bats Zap
Fire Spirit Executioner
Fire Spirit Ice Spirit Zap Executioner
Zap
Fire Spirit Bats Goblin Gang
Zap
Fire Spirit Zap Executioner
Fire Spirit Executioner
Zap
Zap Executioner
Executioner
Bats
Fire Spirit Zap Executioner
Fire Spirit Zap
Zap Barbarians
Zap Fire Spirit Ice Spirit Executioner
Zap Executioner
Zap
Zap
Fire Spirit Bats Zap Executioner
Zap Ice Spirit Bats
Zap
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Bats Goblin Gang Barbarians
Fire Spirit Zap Executioner
Goblin Gang Executioner
Zap Executioner
Zap
Executioner
Zap Ice Spirit Bats Goblin Gang
Bats Zap Executioner
Zap Executioner

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