My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber P.E.K.K.A Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Fire Spirit Bomber
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Ice Spirit Bomber Ice Wizard Electro Wizard
The Log
Fire Spirit Ice Spirit Bomber
Earthquake
Bomber
Arrows
Fire Spirit Ice Spirit Bomber
Royal Delivery
Fire Spirit Ice Spirit Bomber P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Bomber Ice Wizard Electro Wizard
Poison
Bomber Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bomber Arrows Ice Wizard Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Bomber Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A
Ice Spirit
P.E.K.K.A Bomber Mega Knight
Bomber
Ice Spirit P.E.K.K.A Mega Knight
Arrows
P.E.K.K.A Mega Knight
P.E.K.K.A
Fire Spirit Ice Spirit Arrows Electro Wizard Bomber Ice Wizard
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Bomber Arrows Electro Wizard

Defense Synergies 1 16

Fire Spirit
Ice Spirit P.E.K.K.A Electro Wizard
Ice Spirit
Fire Spirit Bomber P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Bomber
Ice Spirit P.E.K.K.A Electro Wizard
Arrows
Mega Knight P.E.K.K.A Ice Wizard
P.E.K.K.A
Fire Spirit Ice Spirit Bomber Arrows Ice Wizard Electro Wizard
Ice Wizard
Ice Spirit Arrows P.E.K.K.A Mega Knight
Electro Wizard
Fire Spirit Ice Spirit Bomber P.E.K.K.A Mega Knight
Mega Knight
Arrows Ice Spirit Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
P.E.K.K.A Ice Spirit Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Fire Spirit Bomber Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Bomber Arrows P.E.K.K.A Mega Knight
Arrows Fire Spirit Bomber Ice Wizard Electro Wizard Mega Knight
Electro Wizard Fire Spirit Ice Spirit Arrows Ice Wizard
Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Ice Wizard
Fire Spirit Ice Spirit Bomber Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Bomber Arrows Mega Knight
Arrows Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight Fire Spirit Ice Spirit Bomber Ice Wizard Electro Wizard
Fire Spirit Bomber Mega Knight Ice Spirit Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Ice Spirit P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bomber Arrows P.E.K.K.A Electro Wizard
Fire Spirit Ice Spirit Arrows Mega Knight Bomber Ice Wizard Electro Wizard
Arrows Fire Spirit Ice Spirit Bomber Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Bomber Mega Knight Fire Spirit Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Electro Wizard
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight
Fire Spirit Arrows Ice Spirit Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Ice Spirit
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight
Bomber Mega Knight
Electro Wizard Ice Spirit Bomber P.E.K.K.A
Arrows Mega Knight Bomber P.E.K.K.A Ice Wizard Electro Wizard
Bomber Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard Electro Wizard
Arrows
Arrows
Bomber Fire Spirit Arrows Mega Knight
Arrows Fire Spirit Ice Spirit Ice Wizard
Fire Spirit Bomber Arrows
Arrows Fire Spirit Ice Spirit Ice Wizard
Arrows
Fire Spirit Electro Wizard
Arrows Electro Wizard
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber
Fire Spirit Bomber Arrows Electro Wizard Mega Knight
Fire Spirit Bomber Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Fire Spirit Ice Spirit Bomber Ice Wizard Mega Knight
Arrows Ice Wizard Electro Wizard
Arrows Mega Knight
Arrows
Fire Spirit Arrows Ice Wizard Electro Wizard
Electro Wizard Ice Spirit
Bomber Arrows Mega Knight
Ice Spirit Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Fire Spirit Ice Spirit
Fire Spirit Arrows Ice Wizard Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows Bomber
Arrows
P.E.K.K.A Mega Knight
Ice Spirit Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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