My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Fire Spirit Cannon
Zap
Fire Spirit Cannon Firecracker Sparky
Barbarian Barrel
Fire Spirit Ice Spirit Cannon Firecracker Sparky
The Log
Fire Spirit Ice Spirit Cannon Firecracker Sparky
Earthquake
Cannon Firecracker
Arrows
Fire Spirit Ice Spirit Firecracker
Royal Delivery
Fire Spirit Ice Spirit Firecracker Sparky
Fireball
Cannon Firecracker Sparky
Poison
Cannon Firecracker Sparky
Lightning
Cannon Sparky Monk
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker Poison The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Cannon Firecracker Poison Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Cannon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Sparky
Ice Spirit
Sparky Firecracker
Cannon
Firecracker
Ice Spirit Sparky Monk
Poison
The Log
The Log
Poison Sparky
Sparky
Ice Spirit Fire Spirit Firecracker The Log
Monk
Firecracker

Defense Synergies 3 14

Fire Spirit
Ice Spirit Firecracker The Log Sparky
Ice Spirit
Sparky Fire Spirit Cannon Firecracker Poison The Log
Cannon
The Log Ice Spirit Firecracker Poison Sparky
Firecracker
The Log Fire Spirit Ice Spirit Cannon
Poison
Ice Spirit Cannon The Log Sparky
The Log
Cannon Firecracker Fire Spirit Ice Spirit Poison Sparky
Sparky
Ice Spirit Fire Spirit Cannon Poison The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Sparky
Sparky Ice Spirit Cannon Firecracker The Log Monk
Cannon Sparky Fire Spirit
Cannon Sparky Firecracker Monk
Firecracker Poison The Log Sparky Monk
The Log Fire Spirit Cannon Firecracker
Fire Spirit Ice Spirit Cannon Firecracker Poison
Cannon Poison The Log Sparky Monk
Cannon Sparky
Fire Spirit Ice Spirit Cannon Firecracker Sparky
Poison Cannon Firecracker The Log
Firecracker Poison
Cannon Sparky Fire Spirit Ice Spirit The Log
Fire Spirit Sparky Ice Spirit Cannon Firecracker Poison The Log
Sparky Cannon
Monk Ice Spirit Cannon The Log Sparky
Sparky Cannon Firecracker Poison
Fire Spirit Ice Spirit Cannon Firecracker The Log
Poison The Log Fire Spirit Ice Spirit Cannon Firecracker
Sparky Cannon
Fire Spirit Cannon Firecracker Poison The Log Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Poison Firecracker The Log Monk
Ice Spirit The Log Sparky
The Log Sparky Monk
Cannon Sparky
Fire Spirit Firecracker Poison Ice Spirit Monk
Sparky
Sparky
Ice Spirit Firecracker Poison The Log Sparky Monk
Cannon Sparky
Sparky
Monk Poison The Log
Cannon Sparky
Cannon Firecracker Sparky
Sparky Ice Spirit Firecracker Poison The Log Monk
Poison Cannon Firecracker The Log Sparky
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log Sparky Monk
Firecracker Poison Monk The Log
Poison The Log Sparky
Firecracker Poison The Log Sparky
Poison Fire Spirit Firecracker The Log Sparky
Firecracker Poison Fire Spirit Ice Spirit Monk
Fire Spirit Firecracker Poison The Log Sparky
Poison The Log Fire Spirit Ice Spirit Firecracker
Poison The Log Monk Firecracker
Fire Spirit Poison Sparky
Firecracker Poison Monk The Log Sparky
Poison Monk Fire Spirit Firecracker
Poison Fire Spirit Firecracker The Log Sparky
Firecracker Poison Monk
Firecracker Poison The Log Sparky
Firecracker Poison The Log Sparky
Firecracker Poison The Log Sparky
Monk Poison Sparky
Sparky
Fire Spirit Firecracker Poison The Log Sparky Monk
Fire Spirit Firecracker Poison The Log Monk
Poison The Log Sparky Monk
Poison
The Log Sparky Monk
Poison The Log Monk
Firecracker Poison The Log Fire Spirit Ice Spirit Sparky
Firecracker Poison The Log Sparky Monk
Poison The Log Sparky Monk
Poison Firecracker The Log Sparky
Poison Fire Spirit Firecracker Sparky
Ice Spirit Firecracker Poison
Sparky
Poison The Log Sparky
Ice Spirit Firecracker Poison Sparky Monk
Sparky
Firecracker Poison The Log Sparky Monk
Fire Spirit Ice Spirit
Poison Fire Spirit Firecracker Monk
The Log
Poison Firecracker Sparky
The Log Firecracker Poison
Monk Poison Sparky
Firecracker Sparky
Ice Spirit Firecracker Poison The Log Sparky
Firecracker Poison
Poison Firecracker The Log Sparky Monk
Sparky
Firecracker Sparky Monk

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