My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Bad
Synergy
Mediocre
Versatility
RIP
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elixir Golem Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Fire Spirit Clone
Zap
Fire Spirit Clone
Barbarian Barrel
Fire Spirit Ice Spirit Elixir Golem Clone
The Log
Fire Spirit Ice Spirit Elixir Golem Clone
Earthquake
Elixir Golem Clone
Arrows
Fire Spirit Ice Spirit Clone
Royal Delivery
Fire Spirit Ice Spirit Elixir Golem Battle Healer Clone
Fireball
Elixir Golem Battle Healer Clone
Poison
Elixir Golem Battle Healer Clone
Lightning
Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Elixir Golem Battle Healer Rage Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Rage Elixir Golem Clone Battle Healer Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Fire Spirit Ice Spirit Rage

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Battle Healer
Ice Spirit
Elixir Golem Battle Healer
Elixir Golem
Battle Healer Rage Fire Spirit Ice Spirit Mirror
Battle Healer
Elixir Golem Rage Fire Spirit Ice Spirit Mirror
Mirror
Elixir Golem Battle Healer Freeze
Rage
Elixir Golem Battle Healer
Clone
Freeze
Mirror

Defense Synergies 1 3

Fire Spirit
Ice Spirit Battle Healer
Ice Spirit
Fire Spirit Battle Healer
Elixir Golem
Battle Healer
Mirror Fire Spirit Ice Spirit
Mirror
Battle Healer
Rage
Clone
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Spirit Battle Healer
Fire Spirit Freeze
Battle Healer
Freeze Fire Spirit
Fire Spirit Ice Spirit Freeze
Battle Healer
Fire Spirit Ice Spirit Battle Healer
Freeze
Fire Spirit Ice Spirit Battle Healer Freeze
Fire Spirit Ice Spirit Freeze
Ice Spirit Freeze
Fire Spirit Ice Spirit Battle Healer
Freeze Fire Spirit Ice Spirit Battle Healer
Fire Spirit Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Battle Healer
Ice Spirit Battle Healer
Battle Healer
Battle Healer
Fire Spirit Ice Spirit Freeze
Battle Healer
Battle Healer
Freeze Ice Spirit
Ice Spirit Battle Healer Freeze
Battle Healer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Fire Spirit
Fire Spirit Ice Spirit Freeze
Fire Spirit
Fire Spirit Ice Spirit Freeze
Fire Spirit
Fire Spirit
Fire Spirit
Freeze
Freeze
Fire Spirit
Fire Spirit
Freeze Fire Spirit Ice Spirit
Fire Spirit
Ice Spirit Freeze
Ice Spirit Freeze
Fire Spirit Ice Spirit Freeze
Fire Spirit
Freeze
Ice Spirit Freeze
Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: