My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tombstone Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Tombstone Goblin Barrel
Zap
Fire Spirit Firecracker Tombstone Goblin Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Firecracker Tombstone Goblin Barrel
The Log
Fire Spirit Ice Spirit Firecracker Tombstone Goblin Barrel
Earthquake
Firecracker Tombstone Goblin Barrel
Arrows
Fire Spirit Ice Spirit Firecracker Tombstone Goblin Barrel
Royal Delivery
Fire Spirit Ice Spirit Firecracker Goblin Barrel
Fireball
Firecracker Tombstone Goblin Barrel
Poison
Firecracker Tombstone
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Tombstone Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Firecracker Tombstone Goblin Barrel Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Ice Spirit Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel
Ice Spirit
Goblin Barrel Firecracker Mega Knight
Firecracker
Ice Spirit Mirror Goblin Barrel Mega Knight
Tombstone
Rocket
Mirror
Mirror
Goblin Barrel Firecracker Rocket
Goblin Barrel
Ice Spirit Mirror Fire Spirit Firecracker Mega Knight
Mega Knight
Ice Spirit Firecracker Goblin Barrel

Defense Synergies 0 12

Fire Spirit
Ice Spirit Firecracker
Ice Spirit
Fire Spirit Firecracker Tombstone Rocket Mega Knight
Firecracker
Fire Spirit Ice Spirit Tombstone Mirror Mega Knight
Tombstone
Ice Spirit Firecracker Rocket Mirror
Rocket
Ice Spirit Tombstone
Mirror
Firecracker Tombstone Mega Knight
Goblin Barrel
Mega Knight
Ice Spirit Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tombstone
Ice Spirit Firecracker Tombstone Mega Knight
Rocket Mega Knight Fire Spirit Tombstone
Firecracker Tombstone Mega Knight
Firecracker Tombstone Rocket Mega Knight
Fire Spirit Firecracker Mega Knight
Rocket Fire Spirit Ice Spirit Firecracker Tombstone
Rocket Mega Knight
Tombstone
Fire Spirit Ice Spirit Firecracker Mega Knight
Firecracker Tombstone Mega Knight
Firecracker
Tombstone Mega Knight Fire Spirit Ice Spirit Rocket
Fire Spirit Rocket Mega Knight Ice Spirit Firecracker Tombstone
Tombstone Mega Knight
Rocket Ice Spirit Mega Knight
Mega Knight Firecracker Tombstone
Fire Spirit Ice Spirit Tombstone Mega Knight Firecracker
Fire Spirit Ice Spirit Firecracker Tombstone Mega Knight
Mega Knight Fire Spirit Firecracker
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone
Firecracker Rocket Mega Knight
Tombstone Mega Knight Ice Spirit Rocket
Rocket Mega Knight
Tombstone Mega Knight
Fire Spirit Firecracker Rocket Ice Spirit
Rocket Tombstone
Mega Knight
Rocket Mega Knight Ice Spirit Firecracker Tombstone
Tombstone
Mega Knight Tombstone
Rocket Mega Knight
Rocket Mega Knight Tombstone
Firecracker Mega Knight
Tombstone Ice Spirit Firecracker Rocket
Mega Knight Firecracker
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker
Rocket
Firecracker Rocket
Rocket Fire Spirit Firecracker Mega Knight
Firecracker Fire Spirit Ice Spirit Rocket
Fire Spirit Firecracker
Fire Spirit Ice Spirit Firecracker
Firecracker
Rocket Fire Spirit
Firecracker Rocket
Fire Spirit Firecracker Rocket
Rocket Fire Spirit Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Rocket Mega Knight
Rocket
Rocket
Rocket Fire Spirit Firecracker Mega Knight
Rocket Fire Spirit Firecracker Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Firecracker Fire Spirit Ice Spirit Mega Knight
Firecracker
Mega Knight
Rocket Firecracker
Fire Spirit Firecracker
Rocket Ice Spirit Firecracker
Rocket Mega Knight
Rocket Ice Spirit Firecracker
Mega Knight
Rocket Firecracker
Fire Spirit Ice Spirit Tombstone Rocket
Rocket Fire Spirit Firecracker
Firecracker Rocket Mega Knight
Firecracker
Rocket
Firecracker Mega Knight
Ice Spirit Firecracker Rocket
Firecracker Rocket
Firecracker Rocket Mega Knight
Firecracker Rocket Mega Knight

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