My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblins Skeleton Barrel Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Fire Spirit Goblins Skeleton Barrel
Zap
Fire Spirit Goblins Skeleton Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Goblins Skeleton Barrel
The Log
Fire Spirit Ice Spirit Goblins Skeleton Barrel Mini P.E.K.K.A
Earthquake
Arrows
Fire Spirit Ice Spirit Goblins Skeleton Barrel
Royal Delivery
Fire Spirit Ice Spirit Goblins Skeleton Barrel Mini P.E.K.K.A
Fireball
Skeleton Barrel
Poison
Skeleton Barrel
Lightning
Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Barrel Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblins Zap The Log Skeleton Barrel Mini P.E.K.K.A Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Goblins Zap

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Skeleton Barrel Mini P.E.K.K.A
Ice Spirit
Zap Goblins Skeleton Barrel Mini P.E.K.K.A
Goblins
Ice Spirit Zap
Zap
Ice Spirit Fire Spirit Goblins Skeleton Barrel Mini P.E.K.K.A The Log
Skeleton Barrel
Fire Spirit Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Skeleton Barrel The Log
The Log
Zap Mini P.E.K.K.A
Goblinstein

Defense Synergies 4 10

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A The Log
Ice Spirit
Zap Mini P.E.K.K.A Fire Spirit Goblins The Log
Goblins
Ice Spirit Zap The Log
Zap
Ice Spirit Mini P.E.K.K.A Fire Spirit Goblins Skeleton Barrel The Log
Skeleton Barrel
Zap
Mini P.E.K.K.A
Ice Spirit Zap The Log Fire Spirit
The Log
Mini P.E.K.K.A Fire Spirit Ice Spirit Goblins Zap
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel The Log
Mini P.E.K.K.A Ice Spirit Goblins Zap The Log
Mini P.E.K.K.A Fire Spirit Goblins
Mini P.E.K.K.A Goblins
Mini P.E.K.K.A The Log
The Log Fire Spirit Goblins Zap
Fire Spirit Ice Spirit Zap
Zap Skeleton Barrel The Log
Mini P.E.K.K.A Goblins
Fire Spirit Ice Spirit Goblins Mini P.E.K.K.A
Goblins Zap The Log
Zap
Mini P.E.K.K.A Fire Spirit Ice Spirit Zap The Log
Fire Spirit Ice Spirit Goblins Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A The Log
Goblins Mini P.E.K.K.A
Fire Spirit Ice Spirit Goblins Zap The Log
Zap The Log Fire Spirit Ice Spirit
Mini P.E.K.K.A
Fire Spirit Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap
Zap Skeleton Barrel Mini P.E.K.K.A The Log
Ice Spirit Goblins Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap Skeleton Barrel
Mini P.E.K.K.A Goblins
Mini P.E.K.K.A
Zap Ice Spirit Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A
Ice Spirit Goblins Zap Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Fire Spirit Zap The Log
Fire Spirit Ice Spirit Zap Skeleton Barrel
Fire Spirit The Log
The Log Fire Spirit Ice Spirit Zap Skeleton Barrel
The Log Zap Skeleton Barrel
Fire Spirit Goblins Mini P.E.K.K.A
Zap Skeleton Barrel The Log
Fire Spirit Zap
Fire Spirit Skeleton Barrel The Log
Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Mini P.E.K.K.A
Fire Spirit Zap Skeleton Barrel Mini P.E.K.K.A The Log
Fire Spirit Zap Skeleton Barrel The Log
The Log
The Log
Zap Skeleton Barrel The Log
Zap The Log Fire Spirit Ice Spirit
The Log Zap Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel The Log
Fire Spirit Zap
Zap Ice Spirit Skeleton Barrel
Mini P.E.K.K.A
Zap The Log
Zap Ice Spirit
The Log
Zap Skeleton Barrel Fire Spirit Ice Spirit
Fire Spirit Zap
The Log
Mini P.E.K.K.A
The Log Zap Skeleton Barrel
Zap
Zap Ice Spirit The Log
Zap
Zap Skeleton Barrel The Log

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