My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Cannon Hog Rider
Zap
Fire Spirit Cannon Firecracker
Barbarian Barrel
Fire Spirit Ice Spirit Knight Cannon Firecracker
The Log
Fire Spirit Ice Spirit Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Fire Spirit Ice Spirit Firecracker
Royal Delivery
Fire Spirit Ice Spirit Knight Firecracker Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Knight Cannon Firecracker Earthquake Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Knight

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Ice Spirit
Knight Hog Rider Firecracker
Knight
Ice Spirit Firecracker Hog Rider Fire Spirit Earthquake The Log
Cannon
Firecracker
Knight Hog Rider Ice Spirit Earthquake
Earthquake
Hog Rider Knight Firecracker The Log
Hog Rider
Fire Spirit Ice Spirit Knight Firecracker Earthquake The Log
The Log
Hog Rider Knight Earthquake

Defense Synergies 5 14

Fire Spirit
Knight Ice Spirit Firecracker The Log
Ice Spirit
Fire Spirit Knight Cannon Firecracker Earthquake The Log
Knight
Fire Spirit Cannon Firecracker Ice Spirit Earthquake The Log
Cannon
Knight The Log Ice Spirit Firecracker Earthquake
Firecracker
Knight The Log Fire Spirit Ice Spirit Cannon Earthquake
Earthquake
Ice Spirit Knight Cannon Firecracker The Log
Hog Rider
The Log
Cannon Firecracker Fire Spirit Ice Spirit Knight Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Firecracker The Log
Ice Spirit Knight Cannon Firecracker The Log
Cannon Fire Spirit Knight
Cannon Knight Firecracker
Firecracker Earthquake The Log
The Log Fire Spirit Cannon Firecracker Earthquake
Fire Spirit Ice Spirit Cannon Firecracker
Earthquake Cannon The Log
Cannon
Knight Fire Spirit Ice Spirit Cannon Firecracker
Knight Cannon Firecracker Earthquake The Log
Firecracker
Cannon Fire Spirit Ice Spirit Knight Earthquake The Log
Fire Spirit Ice Spirit Cannon Firecracker Earthquake The Log
Knight Cannon
Ice Spirit Cannon The Log
Knight Cannon Firecracker
Fire Spirit Ice Spirit Cannon Knight Firecracker The Log
Earthquake The Log Fire Spirit Ice Spirit Knight Cannon Firecracker
Cannon
Fire Spirit Knight Cannon Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker The Log
Ice Spirit Knight The Log
Knight The Log
Knight Cannon
Fire Spirit Firecracker Ice Spirit
Knight
Knight
Ice Spirit Knight Firecracker The Log
Cannon
Knight
The Log
Knight Cannon
Cannon Firecracker
Ice Spirit Knight Firecracker The Log
Cannon Firecracker Earthquake The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Knight Firecracker The Log
Fire Spirit Firecracker Earthquake The Log
Firecracker Fire Spirit Ice Spirit
Fire Spirit Firecracker Earthquake The Log
Earthquake The Log Fire Spirit Ice Spirit Firecracker
The Log Firecracker
Fire Spirit
Firecracker Knight Earthquake The Log
Fire Spirit Firecracker
Earthquake Fire Spirit Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Fire Spirit Firecracker Earthquake The Log
Fire Spirit Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Fire Spirit Ice Spirit
Firecracker The Log Earthquake
The Log
Firecracker The Log
Fire Spirit Firecracker
Ice Spirit Firecracker
Earthquake The Log
Ice Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Fire Spirit Ice Spirit
Fire Spirit Firecracker
The Log
Knight Firecracker
The Log Firecracker Earthquake
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: