My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit Cannon
Zap
Fire Spirit Cannon Prince
Barbarian Barrel
Fire Spirit Ice Spirit Knight Cannon
The Log
Fire Spirit Ice Spirit Cannon Prince
Earthquake
Cannon
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Knight Prince
Fireball
Cannon
Poison
Cannon
Lightning
Knight Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Royal Delivery Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Royal Delivery Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Knight Cannon Royal Delivery Earthquake Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Prince
Ice Spirit
Knight Prince
Knight
Ice Spirit Fire Spirit Earthquake Prince The Log
Cannon
Royal Delivery
Earthquake
Knight Prince The Log
Prince
Fire Spirit Ice Spirit Knight Earthquake The Log
The Log
Knight Earthquake Prince

Defense Synergies 6 16

Fire Spirit
Knight Ice Spirit The Log
Ice Spirit
Fire Spirit Knight Cannon Royal Delivery Earthquake Prince The Log
Knight
Fire Spirit Cannon Royal Delivery Ice Spirit Earthquake The Log
Cannon
Knight Royal Delivery The Log Ice Spirit Earthquake Prince
Royal Delivery
Knight Cannon Ice Spirit Earthquake Prince The Log
Earthquake
Ice Spirit Knight Cannon Royal Delivery The Log
Prince
The Log Ice Spirit Cannon Royal Delivery
The Log
Cannon Prince Fire Spirit Ice Spirit Knight Royal Delivery Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon The Log
Ice Spirit Knight Cannon Royal Delivery Prince The Log
Cannon Prince Fire Spirit Knight Royal Delivery
Cannon Prince Knight
Royal Delivery Earthquake Prince The Log
Royal Delivery The Log Fire Spirit Cannon Earthquake
Fire Spirit Ice Spirit Cannon Royal Delivery
Earthquake Cannon The Log
Cannon Prince
Knight Fire Spirit Ice Spirit Cannon Royal Delivery Prince
Knight Cannon Royal Delivery Earthquake The Log
Royal Delivery
Cannon Prince Fire Spirit Ice Spirit Knight Royal Delivery Earthquake The Log
Fire Spirit Ice Spirit Cannon Royal Delivery Earthquake Prince The Log
Knight Cannon Prince
Ice Spirit Cannon Royal Delivery Prince The Log
Knight Cannon Royal Delivery Prince
Fire Spirit Ice Spirit Cannon Royal Delivery Knight Prince The Log
Royal Delivery Earthquake The Log Fire Spirit Ice Spirit Knight Cannon
Cannon Prince
Fire Spirit Knight Cannon Royal Delivery Earthquake Prince The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Prince
Royal Delivery Knight Prince The Log
Royal Delivery Ice Spirit Knight Prince The Log
Prince Knight Royal Delivery The Log
Knight Cannon Royal Delivery Prince
Fire Spirit Royal Delivery Ice Spirit
Royal Delivery Prince Knight
Knight Royal Delivery Prince
Royal Delivery Ice Spirit Knight Prince The Log
Cannon Royal Delivery
Knight Prince
Royal Delivery Prince The Log
Royal Delivery Prince Knight Cannon
Cannon
Ice Spirit Knight Royal Delivery Prince The Log
Cannon Royal Delivery Earthquake The Log
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
The Log
Earthquake The Log
Earthquake Knight Prince The Log
Fire Spirit Earthquake The Log
Fire Spirit Ice Spirit
Fire Spirit Earthquake The Log
Earthquake The Log Fire Spirit Ice Spirit
The Log
Fire Spirit Prince
Knight Earthquake Prince The Log
Fire Spirit
Earthquake Fire Spirit Knight The Log
Earthquake
Earthquake Prince The Log
Earthquake The Log
Earthquake The Log
Earthquake
Fire Spirit Earthquake Prince The Log
Fire Spirit Earthquake The Log
Earthquake Prince The Log
Prince The Log
Earthquake The Log
Earthquake The Log Fire Spirit Ice Spirit
The Log Earthquake
Prince The Log
The Log
Fire Spirit
Ice Spirit
Earthquake The Log
Ice Spirit
Prince
Earthquake The Log
Earthquake Fire Spirit Ice Spirit Prince
Fire Spirit
The Log
Knight Prince
The Log Earthquake
Prince
Ice Spirit The Log
Prince The Log
Prince

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