My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Witch Miner
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Ice Spirit Knight Witch Ice Wizard
The Log
Fire Spirit Ice Spirit Witch
Earthquake
Witch
Arrows
Fire Spirit Ice Spirit Witch
Royal Delivery
Fire Spirit Ice Spirit Knight Witch Miner Ice Wizard
Fireball
Witch Ice Wizard
Poison
Witch Ice Wizard
Lightning
Knight Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Poison Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Knight Miner Ice Wizard Poison Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Knight Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight
Ice Spirit
Knight Witch Miner Mega Knight
Knight
Ice Spirit Fire Spirit Poison Witch Miner Ice Wizard
Poison
Miner Knight Mega Knight
Witch
Ice Spirit Knight Miner Mega Knight
Miner
Fire Spirit Poison Ice Spirit Knight Witch Mega Knight
Ice Wizard
Knight
Mega Knight
Ice Spirit Poison Witch Miner

Defense Synergies 2 15

Fire Spirit
Knight Ice Spirit
Ice Spirit
Fire Spirit Knight Poison Witch Miner Ice Wizard Mega Knight
Knight
Fire Spirit Ice Wizard Ice Spirit Poison Witch
Poison
Ice Spirit Knight Ice Wizard Mega Knight
Witch
Ice Spirit Knight Ice Wizard Mega Knight
Miner
Ice Spirit Mega Knight
Ice Wizard
Knight Ice Spirit Poison Witch Mega Knight
Mega Knight
Ice Spirit Poison Witch Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Ice Spirit Knight Witch Ice Wizard Mega Knight
Witch Mega Knight Fire Spirit Knight Ice Wizard
Witch Knight Ice Wizard Mega Knight
Poison Mega Knight
Fire Spirit Ice Wizard Mega Knight
Fire Spirit Ice Spirit Poison Witch Ice Wizard
Poison Mega Knight
Witch Ice Wizard
Knight Fire Spirit Ice Spirit Miner Ice Wizard Mega Knight
Poison Witch Ice Wizard Knight Mega Knight
Poison Witch Ice Wizard
Mega Knight Fire Spirit Ice Spirit Knight Witch Ice Wizard
Fire Spirit Mega Knight Ice Spirit Poison Witch
Knight Mega Knight
Ice Spirit Mega Knight
Mega Knight Knight Poison Witch
Fire Spirit Ice Spirit Mega Knight Knight Witch Ice Wizard
Poison Witch Fire Spirit Ice Spirit Knight Ice Wizard Mega Knight
Mega Knight Fire Spirit Knight Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Poison Knight Miner Mega Knight
Mega Knight Ice Spirit Knight Witch
Mega Knight Knight
Knight Witch Mega Knight
Fire Spirit Poison Ice Spirit Witch Ice Wizard
Knight Witch Ice Wizard
Mega Knight Knight
Mega Knight Ice Spirit Knight Poison Witch
Witch
Mega Knight Knight Witch
Mega Knight Poison
Mega Knight Knight Witch
Witch Mega Knight
Witch Ice Spirit Knight Poison
Poison Mega Knight Witch Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Miner Ice Wizard
Poison Miner
Knight Poison
Poison Fire Spirit Mega Knight
Poison Fire Spirit Ice Spirit Witch Ice Wizard
Fire Spirit Poison Witch
Poison Fire Spirit Ice Spirit Ice Wizard
Poison Miner
Fire Spirit Poison
Poison Miner Knight
Poison Fire Spirit
Poison Fire Spirit Knight Miner
Poison
Poison
Poison Witch
Poison Mega Knight
Poison
Fire Spirit Poison Mega Knight
Fire Spirit Poison Witch Miner Mega Knight
Poison Mega Knight
Poison
Poison
Poison Fire Spirit Ice Spirit Witch Ice Wizard Mega Knight
Witch
Poison Miner Witch Ice Wizard
Poison Witch Miner Mega Knight
Poison Miner
Poison Fire Spirit Witch Ice Wizard
Ice Spirit Poison Witch
Poison Miner Mega Knight
Ice Spirit Poison
Mega Knight
Poison
Fire Spirit Ice Spirit Witch
Poison Fire Spirit Witch Ice Wizard
Poison Miner Knight Mega Knight
Poison
Poison
Mega Knight
Ice Spirit Poison Witch
Poison Witch
Poison Witch Miner Mega Knight
Mega Knight

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