My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Clone
Giant Snowball
Fire Spirit Skeleton Barrel Skeleton Army Clone
Zap
Fire Spirit Skeleton Barrel Skeleton Army Clone
Barbarian Barrel
Fire Spirit Ice Spirit Skeleton Barrel Skeleton Army Clone
The Log
Fire Spirit Ice Spirit Skeleton Barrel Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Fire Spirit Ice Spirit Skeleton Barrel Skeleton Army Clone
Royal Delivery
Fire Spirit Ice Spirit Skeleton Barrel Skeleton Army Clone
Fireball
Skeleton Barrel Skeleton Army Clone
Poison
Skeleton Barrel Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Barrel Rage Skeleton Army Clone Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Rage Skeleton Barrel Skeleton Army Clone Tornado

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Fire Spirit Ice Spirit Rage

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel
Ice Spirit
Skeleton Barrel
Skeleton Barrel
Clone Fire Spirit Ice Spirit Mirror Tornado
Mirror
Skeleton Barrel Skeleton Army Tornado
Rage
Skeleton Army
Clone Mirror
Clone
Skeleton Barrel Skeleton Army
Tornado
Skeleton Barrel Mirror

Defense Synergies 2 4

Fire Spirit
Ice Spirit Tornado
Ice Spirit
Fire Spirit Skeleton Army Tornado
Skeleton Barrel
Mirror
Skeleton Army Tornado
Rage
Skeleton Army
Mirror Ice Spirit
Clone
Tornado
Mirror Fire Spirit Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Skeleton Army Ice Spirit
Skeleton Army Tornado Fire Spirit
Skeleton Army
Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit
Tornado Fire Spirit Ice Spirit
Skeleton Barrel
Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Ice Spirit
Skeleton Army Tornado
Tornado
Skeleton Army Fire Spirit Ice Spirit
Fire Spirit Skeleton Army Ice Spirit Tornado
Skeleton Army
Skeleton Army Tornado Ice Spirit
Skeleton Army Tornado
Fire Spirit Ice Spirit Skeleton Army Tornado
Tornado Fire Spirit Ice Spirit
Tornado
Skeleton Army Fire Spirit
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Skeleton Barrel
Skeleton Army Ice Spirit
Skeleton Army Tornado
Skeleton Army
Fire Spirit Ice Spirit Skeleton Barrel Tornado
Skeleton Army
Skeleton Army
Ice Spirit Skeleton Army Tornado
Skeleton Army
Skeleton Army Tornado
Skeleton Army
Skeleton Army
Skeleton Army Ice Spirit Tornado

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel Tornado
Skeleton Barrel
Skeleton Barrel
Fire Spirit
Fire Spirit Ice Spirit Skeleton Barrel Tornado
Fire Spirit Tornado
Fire Spirit Ice Spirit Skeleton Barrel Tornado
Skeleton Barrel Tornado
Fire Spirit Tornado
Skeleton Barrel Tornado
Fire Spirit Tornado
Fire Spirit Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Tornado
Fire Spirit Skeleton Barrel
Fire Spirit Skeleton Barrel Tornado
Tornado
Tornado
Skeleton Barrel
Tornado Fire Spirit Ice Spirit
Skeleton Barrel Tornado
Skeleton Barrel Tornado
Skeleton Barrel Tornado
Fire Spirit Tornado
Ice Spirit Skeleton Barrel
Ice Spirit
Skeleton Barrel Fire Spirit Ice Spirit Skeleton Army
Fire Spirit Tornado
Skeleton Barrel
Tornado
Ice Spirit Tornado
Tornado
Skeleton Barrel Tornado

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