My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Cannon Goblin Gang Skeleton Army
Zap
Fire Spirit Cannon Goblin Gang Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Ice Spirit Cannon Goblin Gang Valkyrie Skeleton Army
The Log
Fire Spirit Ice Spirit Cannon Goblin Gang Royal Giant Skeleton Army
Earthquake
Cannon Goblin Gang Skeleton Army
Arrows
Fire Spirit Ice Spirit Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Goblin Gang Valkyrie Skeleton Army
Fireball
Cannon Goblin Gang Skeleton Army
Poison
Cannon Goblin Gang Skeleton Army
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Cannon Goblin Gang Skeleton Army Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap
Ice Spirit
Zap Royal Giant Valkyrie Royal Giant
Zap
Ice Spirit Fire Spirit Royal Giant Valkyrie
Cannon
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Fire Spirit Ice Spirit Ice Spirit Zap Goblin Gang
Valkyrie
Fire Spirit Ice Spirit Zap Goblin Gang
Skeleton Army

Defense Synergies 3 14

Fire Spirit
Ice Spirit Zap Valkyrie
Ice Spirit
Zap Goblin Gang Fire Spirit Cannon Valkyrie Skeleton Army
Zap
Ice Spirit Cannon Fire Spirit Goblin Gang Valkyrie Skeleton Army
Cannon
Zap Ice Spirit Goblin Gang Valkyrie Skeleton Army
Goblin Gang
Ice Spirit Zap Cannon Valkyrie Skeleton Army
Royal Giant
Valkyrie
Fire Spirit Ice Spirit Zap Cannon Goblin Gang
Skeleton Army
Ice Spirit Zap Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie
Skeleton Army Ice Spirit Zap Cannon Goblin Gang Valkyrie
Cannon Goblin Gang Skeleton Army Fire Spirit Valkyrie
Cannon Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Zap Cannon Valkyrie
Fire Spirit Ice Spirit Zap Cannon Goblin Gang
Zap Cannon Valkyrie
Cannon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Ice Spirit Cannon Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap Cannon
Zap Goblin Gang
Cannon Skeleton Army Fire Spirit Ice Spirit Zap Goblin Gang Valkyrie
Fire Spirit Valkyrie Skeleton Army Ice Spirit Zap Cannon Goblin Gang
Skeleton Army Cannon Goblin Gang
Skeleton Army Ice Spirit Zap Cannon Goblin Gang
Cannon Goblin Gang Valkyrie Skeleton Army
Fire Spirit Ice Spirit Cannon Zap Goblin Gang Valkyrie Skeleton Army
Zap Valkyrie Fire Spirit Ice Spirit Cannon
Cannon
Goblin Gang Valkyrie Skeleton Army Fire Spirit Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap
Zap Goblin Gang Valkyrie
Goblin Gang Skeleton Army Ice Spirit Zap Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap
Cannon Goblin Gang Valkyrie Skeleton Army
Fire Spirit Ice Spirit Zap Goblin Gang
Goblin Gang Skeleton Army Valkyrie
Valkyrie Skeleton Army
Zap Ice Spirit Valkyrie Skeleton Army
Cannon Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Cannon Goblin Gang Valkyrie
Cannon Valkyrie Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Zap Valkyrie
Valkyrie Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Ice Spirit Zap
Fire Spirit
Fire Spirit Ice Spirit Zap
Zap
Fire Spirit Goblin Gang
Zap Valkyrie
Fire Spirit Zap
Fire Spirit
Zap
Zap
Fire Spirit Zap
Fire Spirit Zap Valkyrie
Zap
Zap Fire Spirit Ice Spirit Valkyrie
Zap
Zap
Zap
Fire Spirit Zap
Zap Ice Spirit
Zap
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Goblin Gang Skeleton Army
Fire Spirit Zap
Goblin Gang Valkyrie
Zap
Zap
Zap Ice Spirit Goblin Gang
Zap
Zap

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