My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Cannon Hog Rider
Zap
Fire Spirit Cannon
Barbarian Barrel
Fire Spirit Ice Spirit Cannon Rascals
The Log
Fire Spirit Ice Spirit Cannon Rascals Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit Ice Spirit Rascals
Royal Delivery
Fire Spirit Ice Spirit Rascals Hog Rider
Fireball
Cannon Rascals Hog Rider
Poison
Cannon Rascals
Lightning
Cannon
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap The Log Cannon Fireball Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Zap The Log

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Ice Spirit
Zap Hog Rider Rascals
Zap
Ice Spirit Fireball Hog Rider Fire Spirit The Log
Cannon
Rascals
Ice Spirit Hog Rider
Fireball
Zap Hog Rider The Log
Hog Rider
Fire Spirit Ice Spirit Zap Fireball The Log Rascals
The Log
Hog Rider Zap Fireball

Defense Synergies 5 12

Fire Spirit
Ice Spirit Zap The Log
Ice Spirit
Zap Fire Spirit Cannon Rascals Fireball The Log
Zap
Ice Spirit Cannon Fireball Fire Spirit Rascals The Log
Cannon
Zap The Log Ice Spirit Rascals Fireball
Rascals
Ice Spirit Zap Cannon The Log
Fireball
Zap The Log Ice Spirit Cannon
Hog Rider
The Log
Cannon Fireball Fire Spirit Ice Spirit Zap Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball The Log
Ice Spirit Zap Cannon Rascals The Log
Cannon Fire Spirit Rascals
Cannon Rascals
Fireball The Log
Fireball The Log Fire Spirit Zap Cannon Rascals
Fire Spirit Ice Spirit Zap Cannon Rascals Fireball
Zap Cannon Rascals Fireball The Log
Cannon Rascals
Fire Spirit Ice Spirit Cannon Rascals
Zap Cannon Rascals Fireball The Log
Zap Rascals Fireball
Cannon Fire Spirit Ice Spirit Zap Rascals Fireball The Log
Fire Spirit Fireball Ice Spirit Zap Cannon Rascals The Log
Cannon Rascals
Ice Spirit Zap Cannon Rascals Fireball The Log
Cannon Rascals Fireball
Fire Spirit Ice Spirit Cannon Fireball Zap Rascals The Log
Zap The Log Fire Spirit Ice Spirit Cannon Rascals Fireball
Cannon
Rascals Fire Spirit Cannon Fireball The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Fireball
Fireball Zap The Log
Ice Spirit Zap Rascals The Log
Zap Rascals Fireball The Log
Cannon Rascals
Fire Spirit Fireball Ice Spirit Zap Rascals
Rascals Fireball
Rascals
Zap Ice Spirit Fireball The Log
Cannon
Rascals
Zap Fireball The Log
Rascals Cannon Fireball
Cannon Rascals Fireball
Rascals Ice Spirit Zap Fireball The Log
Zap Cannon Rascals Fireball The Log
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals The Log
Fireball Zap The Log
Fireball The Log
Rascals Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Ice Spirit Zap
Fire Spirit The Log
Fireball The Log Fire Spirit Ice Spirit Zap
Fireball The Log Zap
Fire Spirit Fireball
Zap Fireball The Log
Fireball Fire Spirit Zap
Fire Spirit Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Fire Spirit Zap Fireball The Log
Fire Spirit Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Ice Spirit Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fireball The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Fire Spirit Ice Spirit Fireball
Fireball Fire Spirit Zap
The Log Fireball
Fireball Rascals
The Log Zap Fireball
Zap Fireball
Zap Ice Spirit Rascals Fireball The Log
Zap Fireball
Zap Fireball The Log
Fireball

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