My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Tombstone Goblin Barrel
Zap
Fire Spirit Tombstone Goblin Barrel
Barbarian Barrel
Fire Spirit Ice Spirit Tombstone Goblin Barrel
The Log
Fire Spirit Ice Spirit Tombstone Mini P.E.K.K.A Goblin Barrel
Earthquake
Tombstone Goblin Barrel
Arrows
Fire Spirit Ice Spirit Tombstone Goblin Barrel
Royal Delivery
Fire Spirit Ice Spirit Mini P.E.K.K.A Goblin Barrel
Fireball
Tombstone Goblin Barrel
Poison
Tombstone
Lightning
Tombstone Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Tombstone Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap The Log Tombstone Goblin Barrel Mini P.E.K.K.A Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Zap The Log

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Goblin Barrel
Ice Spirit
Zap Goblin Barrel Mini P.E.K.K.A
Zap
Ice Spirit Fire Spirit Mini P.E.K.K.A The Log
Tombstone
Mini P.E.K.K.A
Fire Spirit Ice Spirit Zap The Log
Rocket
Goblin Barrel
Ice Spirit Fire Spirit
The Log
Zap Mini P.E.K.K.A

Defense Synergies 4 11

Fire Spirit
Ice Spirit Zap Mini P.E.K.K.A The Log
Ice Spirit
Zap Mini P.E.K.K.A Fire Spirit Tombstone Rocket The Log
Zap
Ice Spirit Mini P.E.K.K.A Fire Spirit Tombstone The Log
Tombstone
Ice Spirit Zap Rocket
Mini P.E.K.K.A
Ice Spirit Zap The Log Fire Spirit
Rocket
Ice Spirit Tombstone The Log
Goblin Barrel
The Log
Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tombstone The Log
Mini P.E.K.K.A Ice Spirit Zap Tombstone The Log
Mini P.E.K.K.A Rocket Fire Spirit Tombstone
Mini P.E.K.K.A Tombstone
Tombstone Mini P.E.K.K.A Rocket The Log
The Log Fire Spirit Zap
Rocket Fire Spirit Ice Spirit Zap Tombstone
Rocket Zap The Log
Mini P.E.K.K.A Tombstone
Fire Spirit Ice Spirit Mini P.E.K.K.A
Zap Tombstone The Log
Zap
Tombstone Mini P.E.K.K.A Fire Spirit Ice Spirit Zap Rocket The Log
Fire Spirit Rocket Ice Spirit Zap Tombstone Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tombstone
Rocket Ice Spirit Zap Mini P.E.K.K.A The Log
Tombstone Mini P.E.K.K.A
Fire Spirit Ice Spirit Tombstone Zap The Log
Zap The Log Fire Spirit Ice Spirit Tombstone
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone
Zap Mini P.E.K.K.A Rocket The Log
Tombstone Ice Spirit Zap Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Zap The Log
Tombstone Mini P.E.K.K.A
Fire Spirit Rocket Ice Spirit Zap
Mini P.E.K.K.A Rocket Tombstone
Mini P.E.K.K.A
Zap Rocket Ice Spirit Tombstone Mini P.E.K.K.A The Log
Tombstone
Tombstone Mini P.E.K.K.A
Rocket Zap The Log
Mini P.E.K.K.A Rocket Tombstone
Tombstone Ice Spirit Zap Mini P.E.K.K.A Rocket The Log
Zap Mini P.E.K.K.A The Log
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Zap The Log
Rocket The Log
Rocket The Log
Rocket Fire Spirit Zap The Log
Fire Spirit Ice Spirit Zap Rocket
Fire Spirit The Log
The Log Fire Spirit Ice Spirit Zap
The Log Zap
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Zap The Log
Fire Spirit Zap Rocket
Rocket Fire Spirit The Log
Rocket
Zap The Log
Rocket Zap The Log
Rocket The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Zap Mini P.E.K.K.A The Log
Rocket Fire Spirit Zap The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap The Log
Zap The Log Fire Spirit Ice Spirit
The Log Zap
Zap The Log
Rocket Zap The Log
Fire Spirit Zap
Zap Rocket Ice Spirit
Mini P.E.K.K.A
Zap Rocket The Log
Zap Rocket Ice Spirit
Rocket The Log
Zap Fire Spirit Ice Spirit Tombstone Rocket
Rocket Fire Spirit Zap
The Log
Mini P.E.K.K.A Rocket
The Log Zap
Rocket Zap
Zap Ice Spirit Rocket The Log
Zap Rocket
Zap Rocket The Log
Rocket

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