My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Dark Prince Prince
Giant Snowball
Fire Spirit Goblin Curse
Zap
Fire Spirit Inferno Tower Goblin Curse Dark Prince Prince
Barbarian Barrel
Fire Spirit Rascals Inferno Tower Goblin Curse Dark Prince
The Log
Fire Spirit Rascals Goblin Curse Dark Prince Prince
Earthquake
Inferno Tower
Arrows
Fire Spirit Rascals Goblin Curse
Royal Delivery
Fire Spirit Rascals Dark Prince Prince
Fireball
Rascals Inferno Tower
Poison
Rascals Inferno Tower Goblin Curse
Lightning
Inferno Tower Dark Prince Prince Goblinstein
Rocket
Rascals Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Goblin Curse Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Curse The Log Dark Prince Rascals Inferno Tower Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblin Curse The Log Dark Prince

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Curse Dark Prince Prince
Rascals
Dark Prince Prince
Inferno Tower
Goblin Curse
The Log Fire Spirit
Dark Prince
Prince Fire Spirit Rascals
Prince
Dark Prince Fire Spirit Rascals The Log
The Log
Goblin Curse Prince
Goblinstein

Defense Synergies 2 8

Fire Spirit
Inferno Tower The Log
Rascals
Inferno Tower The Log
Inferno Tower
The Log Fire Spirit Rascals Dark Prince Prince
Goblin Curse
Dark Prince
Inferno Tower Prince The Log
Prince
The Log Inferno Tower Dark Prince
The Log
Inferno Tower Prince Fire Spirit Rascals Dark Prince
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Rascals Goblin Curse Dark Prince Prince The Log
Inferno Tower Prince Fire Spirit Rascals Goblin Curse Dark Prince
Inferno Tower Prince Rascals Goblin Curse Dark Prince
Dark Prince Prince The Log
The Log Fire Spirit Rascals Dark Prince
Inferno Tower Fire Spirit Rascals Goblin Curse
Rascals Inferno Tower The Log
Inferno Tower Rascals Goblin Curse Prince
Fire Spirit Rascals Inferno Tower Dark Prince Prince
Goblin Curse Rascals Dark Prince The Log
Inferno Tower Rascals Goblin Curse
Inferno Tower Prince Fire Spirit Rascals Goblin Curse Dark Prince The Log
Fire Spirit Rascals Goblin Curse Dark Prince Prince The Log
Inferno Tower Rascals Goblin Curse Prince
Inferno Tower Rascals Goblin Curse Prince The Log Goblinstein
Rascals Inferno Tower Dark Prince Prince
Fire Spirit Rascals Dark Prince Prince The Log
The Log Fire Spirit Rascals Goblin Curse Dark Prince
Inferno Tower Goblin Curse Prince
Rascals Dark Prince Fire Spirit Goblin Curse Prince The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Inferno Tower Dark Prince Prince
Prince The Log
Rascals Inferno Tower Dark Prince Prince The Log
Dark Prince Prince Rascals Inferno Tower The Log
Inferno Tower Rascals Goblin Curse Dark Prince Prince
Fire Spirit Goblinstein Rascals Goblin Curse
Rascals Dark Prince Prince Inferno Tower
Inferno Tower Rascals Goblin Curse Dark Prince Prince
Goblinstein Inferno Tower Dark Prince Prince The Log
Inferno Tower Goblin Curse
Rascals Inferno Tower Dark Prince Prince
Dark Prince Prince The Log
Rascals Dark Prince Prince Inferno Tower Goblin Curse
Rascals Goblin Curse
Rascals Inferno Tower Dark Prince Prince The Log Goblinstein
Rascals Inferno Tower Goblin Curse Dark Prince The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
Goblin Curse The Log
The Log
Rascals Dark Prince Prince The Log
Fire Spirit Goblin Curse Dark Prince The Log Goblinstein
Goblinstein Fire Spirit Goblin Curse
Fire Spirit The Log
The Log Fire Spirit Goblin Curse
The Log
Fire Spirit Prince
Dark Prince Prince The Log
Fire Spirit Goblin Curse
Fire Spirit The Log
Prince The Log
The Log
The Log
Fire Spirit Dark Prince Prince The Log
Fire Spirit Goblin Curse The Log
Prince The Log
Prince The Log
The Log
Goblin Curse The Log Fire Spirit Dark Prince Goblinstein
The Log
Prince The Log
Goblin Curse The Log
Fire Spirit Goblin Curse
Goblinstein
The Log
Prince
Goblin Curse The Log
Fire Spirit Dark Prince Prince Goblinstein
Fire Spirit Goblin Curse
The Log
Rascals Dark Prince Prince
The Log
Dark Prince Prince
Rascals The Log
Dark Prince Prince The Log
Prince

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