My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Fire Spirit Cannon Musketeer Goblin Barrel Miner
Zap
Fire Spirit Cannon Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Cannon Musketeer Goblin Barrel
The Log
Fire Spirit Cannon Mini P.E.K.K.A Musketeer Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Knight Mini P.E.K.K.A Musketeer Goblin Barrel Miner
Fireball
Cannon Musketeer Goblin Barrel
Poison
Cannon Musketeer
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Cannon Goblin Barrel Miner Mini P.E.K.K.A Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Mini P.E.K.K.A Goblin Barrel
Knight
Musketeer Goblin Barrel Fire Spirit The Log Miner
Cannon
Mini P.E.K.K.A
Fire Spirit Musketeer The Log
Musketeer
Knight Mini P.E.K.K.A The Log Miner
Goblin Barrel
Knight Fire Spirit Miner
The Log
Knight Mini P.E.K.K.A Musketeer Miner
Miner
Fire Spirit Knight Musketeer Goblin Barrel The Log

Defense Synergies 7 8

Fire Spirit
Knight Mini P.E.K.K.A The Log
Knight
Fire Spirit Cannon Musketeer Mini P.E.K.K.A The Log
Cannon
Knight Musketeer The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fire Spirit Knight Cannon Musketeer
Musketeer
Knight Cannon The Log Mini P.E.K.K.A Miner
Goblin Barrel
The Log
Cannon Mini P.E.K.K.A Musketeer Fire Spirit Knight Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer The Log
Mini P.E.K.K.A Knight Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Fire Spirit Knight Musketeer
Cannon Mini P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A The Log
The Log Fire Spirit Cannon Musketeer
Musketeer Fire Spirit Cannon
Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Musketeer
Knight Fire Spirit Cannon Mini P.E.K.K.A Musketeer Miner
Knight Cannon Musketeer The Log
Musketeer
Cannon Mini P.E.K.K.A Fire Spirit Knight Musketeer The Log
Fire Spirit Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A The Log
Knight Cannon Mini P.E.K.K.A Musketeer
Fire Spirit Cannon Knight Musketeer The Log
The Log Fire Spirit Knight Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer
Fire Spirit Knight Cannon Mini P.E.K.K.A Musketeer The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Musketeer The Log Miner
Knight Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Knight Musketeer The Log
Knight Cannon Mini P.E.K.K.A Musketeer
Fire Spirit Musketeer
Mini P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A The Log
Cannon Musketeer
Knight Mini P.E.K.K.A Musketeer
The Log
Mini P.E.K.K.A Knight Cannon
Cannon Musketeer
Knight Mini P.E.K.K.A Musketeer The Log
Cannon Mini P.E.K.K.A Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log Miner
The Log Miner
Knight Musketeer The Log
Fire Spirit The Log
Fire Spirit Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit
The Log Miner
Fire Spirit Mini P.E.K.K.A Musketeer
Miner Knight Musketeer The Log
Fire Spirit Musketeer
Fire Spirit Knight Musketeer The Log Miner
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Musketeer The Log
Fire Spirit The Log Miner
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit
The Log Miner Musketeer
Musketeer The Log Miner
Miner Musketeer The Log
Fire Spirit Musketeer
Musketeer
Mini P.E.K.K.A
Musketeer The Log Miner
The Log
Fire Spirit Musketeer
Fire Spirit Musketeer
The Log
Miner Knight Mini P.E.K.K.A Musketeer
The Log Musketeer
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log Miner

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