My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang Baby Dragon
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Knight Goblin Gang Bomb Tower
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang Bomb Tower
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Knight Goblin Gang Baby Dragon Mother Witch
Fireball
Goblin Gang Bomb Tower Baby Dragon Mother Witch
Poison
Goblin Gang Bomb Tower Mother Witch
Lightning
Knight Bomb Tower Baby Dragon Mother Witch
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Knight Goblin Gang Bomb Tower Baby Dragon Mother Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Knight Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Baby Dragon Mother Witch
Knight
Goblin Gang Baby Dragon Fire Spirit Mother Witch
Goblin Gang
Knight Mirror Baby Dragon
Bomb Tower
Mirror
Goblin Gang Lightning
Baby Dragon
Knight Fire Spirit Goblin Gang Lightning
Lightning
Mirror Baby Dragon
Mother Witch
Fire Spirit Knight

Defense Synergies 3 7

Fire Spirit
Knight
Knight
Fire Spirit Goblin Gang Bomb Tower Baby Dragon Mother Witch
Goblin Gang
Knight Bomb Tower Mirror
Bomb Tower
Knight Goblin Gang Mirror Baby Dragon
Mirror
Goblin Gang Bomb Tower
Baby Dragon
Knight Bomb Tower Mother Witch
Lightning
Mother Witch
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Baby Dragon
Bomb Tower Knight Goblin Gang
Goblin Gang Bomb Tower Fire Spirit Knight Lightning
Bomb Tower Knight Goblin Gang
Lightning Bomb Tower
Goblin Gang Fire Spirit Bomb Tower Baby Dragon Mother Witch
Lightning Fire Spirit Goblin Gang Bomb Tower Baby Dragon
Lightning Bomb Tower Baby Dragon
Goblin Gang Bomb Tower
Knight Goblin Gang Fire Spirit
Goblin Gang Mother Witch Knight Bomb Tower Baby Dragon
Goblin Gang Baby Dragon
Bomb Tower Fire Spirit Knight Goblin Gang Lightning
Fire Spirit Bomb Tower Goblin Gang Baby Dragon
Knight Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Lightning
Bomb Tower Knight Goblin Gang
Fire Spirit Bomb Tower Knight Goblin Gang Baby Dragon
Bomb Tower Baby Dragon Fire Spirit Knight Mother Witch
Bomb Tower
Goblin Gang Fire Spirit Knight Bomb Tower Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Bomb Tower Baby Dragon Lightning
Goblin Gang Knight Bomb Tower Lightning
Goblin Gang Lightning Knight
Knight Goblin Gang
Fire Spirit Mother Witch Goblin Gang Bomb Tower Baby Dragon
Goblin Gang Knight Bomb Tower Lightning
Knight Bomb Tower
Lightning Knight Bomb Tower Baby Dragon
Goblin Gang
Knight Bomb Tower
Lightning
Lightning Knight Goblin Gang Bomb Tower
Bomb Tower Baby Dragon
Goblin Gang Knight Bomb Tower Baby Dragon Lightning
Bomb Tower Baby Dragon Mother Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Knight
Fire Spirit Baby Dragon
Mother Witch Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Lightning
Lightning
Lightning Fire Spirit Goblin Gang
Lightning Knight
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Knight Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Baby Dragon Mother Witch
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Mother Witch Fire Spirit Baby Dragon
Baby Dragon Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Fire Spirit Baby Dragon Mother Witch
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Fire Spirit Goblin Gang
Lightning Fire Spirit Baby Dragon
Lightning Knight Goblin Gang Baby Dragon
Baby Dragon Lightning
Lightning
Goblin Gang Baby Dragon Lightning
Lightning
Lightning Baby Dragon
Lightning

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