My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Bad
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Knight Goblin Gang Valkyrie Electro Wizard
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Knight Goblin Gang Valkyrie Hog Rider Electro Wizard
Fireball
Goblin Gang Hog Rider Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Knight Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Knight Goblin Gang Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Knight
Knight
Goblin Gang Hog Rider Fire Spirit The Log Electro Wizard
Goblin Gang
Knight Hog Rider Valkyrie Mirror
Valkyrie
Fire Spirit Hog Rider Goblin Gang Electro Wizard
Hog Rider
Fire Spirit Knight Goblin Gang Valkyrie The Log Mirror Electro Wizard
Mirror
The Log Goblin Gang Hog Rider
The Log
Hog Rider Mirror Knight
Electro Wizard
Knight Valkyrie Hog Rider

Defense Synergies 3 14

Fire Spirit
Knight Valkyrie The Log Electro Wizard
Knight
Fire Spirit Goblin Gang Electro Wizard The Log
Goblin Gang
Knight Valkyrie Mirror The Log Electro Wizard
Valkyrie
Fire Spirit Goblin Gang Mirror The Log Electro Wizard
Hog Rider
Mirror
Goblin Gang Valkyrie The Log Electro Wizard
The Log
Fire Spirit Knight Goblin Gang Valkyrie Mirror Electro Wizard
Electro Wizard
Knight Fire Spirit Goblin Gang Valkyrie Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log Electro Wizard
Knight Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang Fire Spirit Knight Valkyrie Electro Wizard
Knight Goblin Gang Valkyrie Electro Wizard
Valkyrie The Log
Goblin Gang The Log Fire Spirit Valkyrie Electro Wizard
Electro Wizard Fire Spirit Goblin Gang
Valkyrie The Log Electro Wizard
Goblin Gang
Knight Goblin Gang Fire Spirit Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Knight The Log
Goblin Gang Electro Wizard
Fire Spirit Knight Goblin Gang Valkyrie The Log Electro Wizard
Fire Spirit Valkyrie Goblin Gang The Log Electro Wizard
Knight Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard
Knight Goblin Gang Valkyrie Electro Wizard
Fire Spirit Knight Goblin Gang Valkyrie The Log Electro Wizard
Valkyrie The Log Fire Spirit Knight Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Fire Spirit Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Electro Wizard
Electro Wizard Knight Goblin Gang Valkyrie The Log
Goblin Gang Knight Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Knight The Log Electro Wizard
Knight Goblin Gang Valkyrie
Fire Spirit Goblin Gang Electro Wizard
Goblin Gang Knight Valkyrie Electro Wizard
Knight Valkyrie
Electro Wizard Knight Valkyrie The Log
Goblin Gang
Knight Valkyrie
Valkyrie The Log Electro Wizard
Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Electro Wizard Knight Valkyrie The Log
Valkyrie The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log Electro Wizard
The Log
Knight Valkyrie The Log
Fire Spirit Valkyrie The Log
Fire Spirit
Fire Spirit The Log
The Log Fire Spirit
The Log
Fire Spirit Goblin Gang Electro Wizard
Knight Valkyrie The Log Electro Wizard
Fire Spirit
Fire Spirit Knight The Log
The Log
The Log
The Log
Fire Spirit The Log Electro Wizard
Fire Spirit Valkyrie The Log
The Log
The Log
The Log
The Log Fire Spirit Valkyrie
The Log Electro Wizard
The Log
The Log
Fire Spirit Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard Fire Spirit Goblin Gang
Fire Spirit Electro Wizard
The Log
Knight Goblin Gang Valkyrie Electro Wizard
The Log
Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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