My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight X-Bow Royal Ghost Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang X-Bow Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton King
Giant Snowball
Fire Spirit Goblin Gang Skeleton King
Zap
Fire Spirit Goblin Gang X-Bow Skeleton King
Barbarian Barrel
Fire Spirit Knight Goblin Gang X-Bow Royal Ghost Electro Wizard Skeleton King
The Log
Fire Spirit Goblin Gang X-Bow Skeleton King
Earthquake
Goblin Gang X-Bow Skeleton King
Arrows
Fire Spirit Goblin Gang Skeleton King
Royal Delivery
Fire Spirit Knight Goblin Gang Royal Ghost Electro Wizard Skeleton King
Fireball
Goblin Gang X-Bow Electro Wizard Skeleton King
Poison
Goblin Gang X-Bow Electro Wizard Skeleton King
Lightning
Knight X-Bow Electro Wizard Skeleton King
Rocket
X-Bow Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Royal Ghost Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Goblin Gang Royal Ghost Electro Wizard Skeleton King X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight X-Bow
Knight
Goblin Gang X-Bow Fire Spirit The Log Electro Wizard
Goblin Gang
Knight X-Bow Royal Ghost Skeleton King
X-Bow
Knight The Log Fire Spirit Goblin Gang
The Log
X-Bow Knight
Royal Ghost
Goblin Gang Electro Wizard
Electro Wizard
Knight Royal Ghost
Skeleton King
Goblin Gang

Defense Synergies 5 10

Fire Spirit
Knight The Log Electro Wizard
Knight
Fire Spirit Goblin Gang X-Bow Electro Wizard The Log
Goblin Gang
Knight X-Bow The Log Electro Wizard
X-Bow
Knight The Log Goblin Gang Electro Wizard
The Log
X-Bow Fire Spirit Knight Goblin Gang Royal Ghost Electro Wizard
Royal Ghost
The Log Electro Wizard
Electro Wizard
Knight Fire Spirit Goblin Gang X-Bow The Log Royal Ghost
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight X-Bow The Log Electro Wizard
Knight Goblin Gang X-Bow The Log Electro Wizard
Goblin Gang Fire Spirit Knight Electro Wizard
Knight Goblin Gang Electro Wizard Skeleton King
X-Bow The Log
Goblin Gang The Log Fire Spirit X-Bow Royal Ghost Electro Wizard
Electro Wizard Fire Spirit Goblin Gang X-Bow
X-Bow The Log Electro Wizard
Goblin Gang X-Bow Skeleton King
Knight Goblin Gang Fire Spirit Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Knight X-Bow The Log Royal Ghost Skeleton King
Goblin Gang Electro Wizard
Fire Spirit Knight Goblin Gang X-Bow The Log Electro Wizard
Fire Spirit Goblin Gang X-Bow The Log Royal Ghost Electro Wizard Skeleton King
Knight Goblin Gang X-Bow Electro Wizard Skeleton King
Goblin Gang X-Bow The Log Electro Wizard
Knight Goblin Gang X-Bow Electro Wizard
Fire Spirit Knight Goblin Gang X-Bow The Log Royal Ghost Electro Wizard
The Log Fire Spirit Knight Royal Ghost Electro Wizard
Electro Wizard
Goblin Gang Royal Ghost Fire Spirit Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang X-Bow Royal Ghost Electro Wizard
Electro Wizard Knight Goblin Gang X-Bow The Log Royal Ghost
Goblin Gang Knight The Log Electro Wizard
Goblin Gang Knight X-Bow The Log Electro Wizard
Knight Goblin Gang
Fire Spirit Goblin Gang Electro Wizard
Goblin Gang Knight Electro Wizard
Knight
Electro Wizard Knight X-Bow The Log
Goblin Gang
Knight
The Log Electro Wizard
Knight Goblin Gang Skeleton King
Goblin Gang Electro Wizard Knight X-Bow The Log Skeleton King
The Log Royal Ghost Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow The Log Royal Ghost
X-Bow The Log Royal Ghost Electro Wizard
X-Bow The Log
Knight The Log
Fire Spirit The Log
Fire Spirit
Fire Spirit The Log
X-Bow The Log Fire Spirit
The Log X-Bow
Fire Spirit Goblin Gang X-Bow Electro Wizard
Knight X-Bow The Log Electro Wizard
Fire Spirit
Fire Spirit Knight The Log
X-Bow
X-Bow The Log
X-Bow The Log
X-Bow The Log
Fire Spirit X-Bow The Log Electro Wizard
Fire Spirit X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Fire Spirit
X-Bow The Log Royal Ghost Electro Wizard
X-Bow The Log
X-Bow The Log
Fire Spirit X-Bow Electro Wizard
Electro Wizard
X-Bow The Log
Electro Wizard
The Log
Electro Wizard Fire Spirit Goblin Gang X-Bow
Fire Spirit Electro Wizard
The Log
Knight Goblin Gang Electro Wizard
The Log Skeleton King
Goblin Gang The Log Electro Wizard Skeleton King
Electro Wizard
X-Bow The Log Royal Ghost Electro Wizard

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