My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Miner
Giant Snowball
Fire Spirit Bats Hog Rider Goblin Barrel Miner
Zap
Fire Spirit Bats Firecracker Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Firecracker Goblin Barrel
The Log
Fire Spirit Firecracker Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Fire Spirit Bats Firecracker Goblin Barrel
Royal Delivery
Fire Spirit Bats Knight Firecracker Hog Rider Goblin Barrel Miner
Fireball
Firecracker Hog Rider Goblin Barrel
Poison
Bats Firecracker
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Knight Firecracker Goblin Barrel Void Miner Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Knight Firecracker

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Knight Goblin Barrel
Bats
Knight Hog Rider Miner Firecracker Goblin Barrel
Knight
Bats Firecracker Hog Rider Goblin Barrel Fire Spirit Miner
Firecracker
Knight Hog Rider Miner Bats Goblin Barrel
Hog Rider
Fire Spirit Bats Knight Firecracker Goblin Barrel Void
Goblin Barrel
Knight Fire Spirit Bats Firecracker Hog Rider Miner
Void
Hog Rider
Miner
Fire Spirit Bats Firecracker Knight Goblin Barrel

Defense Synergies 3 2

Fire Spirit
Knight Firecracker
Bats
Knight Firecracker
Knight
Fire Spirit Bats Firecracker
Firecracker
Knight Fire Spirit Bats
Hog Rider
Goblin Barrel
Void
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void
Bats Knight Firecracker
Fire Spirit Bats Knight Void
Bats Knight Firecracker
Firecracker
Fire Spirit Bats Firecracker
Bats Fire Spirit Firecracker Void
Void
Knight Fire Spirit Firecracker Miner
Bats Knight Firecracker
Bats Firecracker
Fire Spirit Bats Knight
Fire Spirit Bats Firecracker
Knight
Bats Knight Firecracker
Fire Spirit Bats Knight Firecracker
Fire Spirit Bats Knight Firecracker
Fire Spirit Bats Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void
Void Knight Firecracker Miner
Bats Knight
Bats Knight
Knight
Fire Spirit Firecracker Bats
Bats Knight Void
Knight
Void Bats Knight Firecracker
Bats Knight
Void
Knight
Firecracker
Bats Knight Firecracker
Bats Firecracker
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void Miner
Void Miner
Knight Firecracker Void
Fire Spirit Firecracker
Firecracker Fire Spirit Bats
Fire Spirit Firecracker
Fire Spirit Firecracker
Void Miner Firecracker
Fire Spirit Bats Void
Firecracker Void Miner Knight
Void Fire Spirit Firecracker
Fire Spirit Knight Firecracker Void Miner
Firecracker Void
Firecracker
Firecracker
Firecracker
Bats
Void Fire Spirit Firecracker
Fire Spirit Firecracker Void Miner
Void
Void
Void
Void
Firecracker Fire Spirit
Firecracker Void Miner
Void Miner
Void Miner Firecracker
Fire Spirit Bats Firecracker Void
Bats Firecracker Void
Void
Void Miner
Void Firecracker
Firecracker
Fire Spirit Bats Void
Fire Spirit Firecracker
Void Miner Knight Firecracker
Firecracker
Void
Firecracker
Bats Firecracker
Firecracker Bats Void
Void Firecracker Miner
Firecracker Void
Void

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