My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
RIP
F2P score
Great!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Skeleton Barrel Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Wall Breakers Miner
Giant Snowball
Fire Spirit Skeleton Barrel Hog Rider Wall Breakers Miner
Zap
Fire Spirit Skeleton Barrel Wall Breakers
Barbarian Barrel
Fire Spirit Knight Skeleton Barrel Wall Breakers
The Log
Fire Spirit Skeleton Barrel Hog Rider Wall Breakers
Earthquake
Hog Rider
Arrows
Fire Spirit Skeleton Barrel Wall Breakers
Royal Delivery
Fire Spirit Knight Skeleton Barrel Hog Rider Wall Breakers Miner
Fireball
Skeleton Barrel Hog Rider Wall Breakers
Poison
Skeleton Barrel
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Skeleton Barrel Royal Delivery Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Knight Skeleton Barrel Royal Delivery Miner Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Knight Skeleton Barrel

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Knight Skeleton Barrel Wall Breakers
Knight
Skeleton Barrel Hog Rider Wall Breakers Fire Spirit Miner
Skeleton Barrel
Knight Miner Fire Spirit Hog Rider Wall Breakers
Royal Delivery
Hog Rider
Fire Spirit Knight Skeleton Barrel Rocket
Rocket
Hog Rider Miner
Wall Breakers
Knight Miner Fire Spirit Skeleton Barrel
Miner
Fire Spirit Skeleton Barrel Wall Breakers Knight Rocket

Defense Synergies 2 1

Fire Spirit
Knight
Knight
Fire Spirit Royal Delivery
Skeleton Barrel
Royal Delivery
Royal Delivery
Knight Skeleton Barrel
Hog Rider
Rocket
Wall Breakers
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Skeleton Barrel
Knight Royal Delivery
Rocket Fire Spirit Knight Royal Delivery
Knight
Royal Delivery Rocket
Royal Delivery Fire Spirit
Rocket Fire Spirit Royal Delivery
Rocket Skeleton Barrel
Knight Fire Spirit Royal Delivery Miner
Knight Royal Delivery
Royal Delivery
Fire Spirit Knight Royal Delivery Rocket
Fire Spirit Rocket Royal Delivery
Knight
Rocket Royal Delivery
Knight Royal Delivery
Fire Spirit Royal Delivery Knight
Royal Delivery Fire Spirit Knight
Fire Spirit Knight Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery
Royal Delivery Knight Skeleton Barrel Rocket Miner
Royal Delivery Knight Rocket
Rocket Knight Royal Delivery
Knight Royal Delivery
Fire Spirit Royal Delivery Rocket Skeleton Barrel
Royal Delivery Rocket Knight
Knight Royal Delivery
Royal Delivery Rocket Knight
Royal Delivery
Knight
Rocket Royal Delivery
Royal Delivery Rocket Knight
Knight Royal Delivery Rocket
Royal Delivery
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Rocket
Skeleton Barrel Miner
Rocket Skeleton Barrel Miner
Knight Skeleton Barrel Rocket
Rocket Fire Spirit
Fire Spirit Skeleton Barrel Rocket
Fire Spirit
Fire Spirit Skeleton Barrel
Miner Skeleton Barrel
Rocket Fire Spirit
Rocket Miner Knight Skeleton Barrel
Fire Spirit Rocket
Rocket Fire Spirit Knight Skeleton Barrel Miner
Skeleton Barrel Rocket
Skeleton Barrel
Rocket Skeleton Barrel
Skeleton Barrel Rocket
Rocket
Rocket
Rocket Fire Spirit Skeleton Barrel
Rocket Fire Spirit Skeleton Barrel Miner
Rocket
Rocket
Rocket
Rocket Skeleton Barrel
Fire Spirit
Miner Skeleton Barrel
Skeleton Barrel Miner
Rocket Miner Skeleton Barrel
Fire Spirit
Rocket Skeleton Barrel
Rocket Miner
Rocket
Rocket
Skeleton Barrel Fire Spirit Rocket
Rocket Fire Spirit
Miner Knight Rocket
Skeleton Barrel
Rocket
Rocket
Rocket
Skeleton Barrel Rocket Miner
Rocket

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