My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider Witch
Zap
Fire Spirit Minions Witch
Barbarian Barrel
Fire Spirit Knight Barbarians Valkyrie Witch
The Log
Fire Spirit Barbarians Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Fire Spirit Minions Witch
Royal Delivery
Fire Spirit Knight Minions Barbarians Valkyrie Hog Rider Witch
Fireball
Minions Barbarians Hog Rider Witch
Poison
Minions Barbarians Witch
Lightning
Knight Valkyrie Witch
Rocket
Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Minions Fireball Valkyrie Hog Rider Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Knight Minions Fireball

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Knight
Knight
Minions Hog Rider Fire Spirit Fireball Witch
Minions
Knight Hog Rider Valkyrie
Barbarians
Hog Rider
Fireball
Hog Rider Knight
Valkyrie
Fire Spirit Hog Rider Minions Witch
Hog Rider
Fire Spirit Knight Minions Fireball Valkyrie Barbarians Witch
Witch
Knight Valkyrie Hog Rider

Defense Synergies 3 5

Fire Spirit
Knight Valkyrie
Knight
Fire Spirit Minions Fireball Witch
Minions
Knight Valkyrie
Barbarians
Fireball
Knight Valkyrie
Valkyrie
Minions Fire Spirit Fireball Witch
Hog Rider
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Valkyrie
Barbarians Knight Minions Valkyrie Witch
Barbarians Witch Fire Spirit Knight Minions Valkyrie
Barbarians Witch Knight Minions Valkyrie
Barbarians Fireball Valkyrie
Fireball Fire Spirit Minions Valkyrie
Minions Fire Spirit Fireball Witch
Barbarians Fireball Valkyrie
Barbarians Witch Minions
Knight Fire Spirit Barbarians Valkyrie
Minions Barbarians Valkyrie Witch Knight Fireball
Minions Fireball Witch
Barbarians Fire Spirit Knight Minions Fireball Valkyrie Witch
Fire Spirit Fireball Valkyrie Minions Barbarians Witch
Barbarians Knight
Barbarians Fireball
Barbarians Knight Minions Fireball Valkyrie Witch
Fire Spirit Fireball Valkyrie Knight Minions Barbarians Witch
Valkyrie Witch Fire Spirit Knight Minions Barbarians Fireball
Barbarians
Valkyrie Fire Spirit Knight Minions Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Fireball Witch
Fireball Knight Valkyrie
Barbarians Knight Minions Valkyrie Witch
Valkyrie Knight Barbarians Fireball
Barbarians Knight Valkyrie Witch
Fire Spirit Fireball Minions Witch
Knight Minions Barbarians Fireball Valkyrie Witch
Knight Barbarians Valkyrie
Knight Minions Barbarians Fireball Valkyrie Witch
Witch Barbarians
Knight Minions Barbarians Valkyrie Witch
Barbarians Fireball Valkyrie
Barbarians Knight Fireball Valkyrie Witch
Barbarians Fireball Valkyrie Witch
Barbarians Witch Knight Minions Fireball Valkyrie
Minions Valkyrie Barbarians Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Barbarians Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Minions Witch
Fire Spirit Witch
Fireball Fire Spirit
Fireball
Fire Spirit Minions Fireball
Knight Fireball Valkyrie
Fireball Fire Spirit
Fire Spirit Knight Fireball
Minions Fireball
Fireball
Fireball Witch
Fireball
Fireball
Minions
Fire Spirit Fireball
Fire Spirit Fireball Valkyrie Witch
Minions Fireball
Fireball
Barbarians Fireball
Fire Spirit Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fire Spirit Fireball Witch
Minions Fireball Witch
Fireball
Fireball
Fireball
Fireball
Fire Spirit Minions Barbarians Fireball Witch
Fireball Fire Spirit Witch
Fireball
Fireball Knight Valkyrie
Fireball
Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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