My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Fisherman Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Fisherman
Giant Snowball
Fire Spirit Minions Dart Goblin Fisherman
Zap
Fire Spirit Minions Dart Goblin Fisherman
Barbarian Barrel
Fire Spirit Knight Dart Goblin
The Log
Fire Spirit Dart Goblin Fisherman
Earthquake
Arrows
Fire Spirit Minions Dart Goblin
Royal Delivery
Fire Spirit Knight Minions Dart Goblin Fisherman
Fireball
Minions Dart Goblin Fisherman
Poison
Minions Dart Goblin Fisherman
Lightning
Knight Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Minions Dart Goblin Fisherman Goblinstein Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Minions Dart Goblin

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Fisherman
Knight
Minions Dart Goblin Fire Spirit
Minions
Knight Mega Knight Fisherman
Dart Goblin
Knight Mega Knight
Rocket
Fisherman
Fire Spirit Minions Mega Knight
Mega Knight
Minions Dart Goblin Fisherman
Goblinstein

Defense Synergies 3 7

Fire Spirit
Knight
Knight
Fire Spirit Minions Dart Goblin Fisherman
Minions
Knight Dart Goblin Fisherman Mega Knight
Dart Goblin
Knight Minions Fisherman Mega Knight
Rocket
Fisherman
Knight Minions Dart Goblin Mega Knight
Mega Knight
Minions Dart Goblin Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Dart Goblin
Knight Minions Dart Goblin Fisherman Mega Knight
Rocket Fisherman Mega Knight Fire Spirit Knight Minions Dart Goblin
Knight Minions Dart Goblin Fisherman Mega Knight
Rocket Mega Knight
Fire Spirit Minions Dart Goblin Mega Knight
Minions Dart Goblin Rocket Fire Spirit
Rocket Dart Goblin Mega Knight
Minions Fisherman
Knight Fire Spirit Dart Goblin Fisherman Mega Knight
Minions Dart Goblin Knight Fisherman Mega Knight
Minions Dart Goblin
Mega Knight Fire Spirit Knight Minions Rocket
Fire Spirit Rocket Mega Knight Minions Dart Goblin
Knight Mega Knight
Rocket Fisherman Mega Knight
Mega Knight Knight Minions Fisherman
Fire Spirit Mega Knight Knight Minions Dart Goblin Fisherman
Fire Spirit Knight Minions Dart Goblin Fisherman Mega Knight
Dart Goblin Fisherman
Mega Knight Fire Spirit Knight Minions Dart Goblin Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fisherman
Knight Rocket Fisherman Mega Knight
Mega Knight Knight Minions Rocket Fisherman
Rocket Mega Knight Knight Fisherman
Knight Fisherman Mega Knight
Fire Spirit Rocket Minions Dart Goblin
Rocket Knight Minions Dart Goblin
Mega Knight Knight Fisherman
Rocket Mega Knight Knight Minions
Dart Goblin
Mega Knight Knight Minions Dart Goblin
Rocket Mega Knight
Rocket Mega Knight Knight
Dart Goblin Mega Knight
Knight Minions Dart Goblin Rocket Fisherman
Minions Mega Knight Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Rocket
Dart Goblin Fisherman
Rocket Dart Goblin
Knight Dart Goblin Rocket
Rocket Fire Spirit Mega Knight
Fire Spirit Minions Dart Goblin Rocket
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin Fisherman
Rocket Fire Spirit Minions Fisherman
Rocket Knight Dart Goblin Fisherman
Fire Spirit Dart Goblin Rocket
Rocket Fire Spirit Knight Dart Goblin Fisherman
Minions Dart Goblin Rocket Fisherman
Dart Goblin Fisherman
Rocket Dart Goblin
Dart Goblin Rocket Mega Knight
Rocket
Minions Rocket Fisherman
Rocket Fire Spirit Dart Goblin Fisherman Mega Knight
Rocket Fire Spirit Dart Goblin Mega Knight
Rocket Minions Mega Knight
Rocket
Rocket Fisherman
Rocket
Fire Spirit Mega Knight
Fisherman
Dart Goblin Fisherman
Fisherman Mega Knight
Rocket Dart Goblin Fisherman
Fire Spirit Dart Goblin
Rocket Minions Dart Goblin
Dart Goblin Rocket Mega Knight
Rocket
Mega Knight
Rocket
Fire Spirit Minions Dart Goblin Rocket
Rocket Fire Spirit Dart Goblin
Knight Dart Goblin Rocket Mega Knight
Dart Goblin
Rocket
Dart Goblin Mega Knight
Minions Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket Mega Knight
Dart Goblin Rocket Mega Knight

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