My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Balloon
Giant Snowball
Fire Spirit Minions Mega Minion Hog Rider Balloon Lumberjack
Zap
Fire Spirit Minions Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Knight Inferno Tower Lumberjack
The Log
Fire Spirit Hog Rider Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Mega Minion Hog Rider Balloon Lumberjack
Fireball
Minions Mega Minion Hog Rider Inferno Tower Balloon Lumberjack
Poison
Minions Mega Minion Inferno Tower Balloon
Lightning
Knight Mega Minion Inferno Tower Balloon Lumberjack
Rocket
Hog Rider Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Minions Mega Minion Hog Rider Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Minions Mega Minion

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Mega Minion Balloon Lumberjack
Knight
Minions Mega Minion Hog Rider Balloon Fire Spirit Lumberjack
Minions
Knight Hog Rider Balloon Lumberjack
Mega Minion
Knight Fire Spirit Balloon
Hog Rider
Fire Spirit Knight Minions Balloon Lumberjack
Inferno Tower
Balloon
Knight Lumberjack Fire Spirit Minions Mega Minion Hog Rider
Lumberjack
Balloon Fire Spirit Knight Minions Hog Rider

Defense Synergies 4 7

Fire Spirit
Knight Inferno Tower
Knight
Fire Spirit Minions Mega Minion Inferno Tower Lumberjack
Minions
Knight Inferno Tower Lumberjack
Mega Minion
Knight Inferno Tower Lumberjack
Hog Rider
Inferno Tower
Knight Fire Spirit Minions Mega Minion Lumberjack
Balloon
Lumberjack
Knight Minions Mega Minion Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mega Minion Inferno Tower
Inferno Tower Lumberjack Knight Minions Mega Minion
Inferno Tower Lumberjack Fire Spirit Knight Minions Mega Minion
Inferno Tower Lumberjack Knight Minions Mega Minion
Lumberjack
Fire Spirit Minions Mega Minion Lumberjack
Minions Mega Minion Inferno Tower Fire Spirit
Inferno Tower
Inferno Tower Minions Lumberjack
Knight Fire Spirit Inferno Tower Lumberjack
Minions Knight Mega Minion Lumberjack
Minions Mega Minion Inferno Tower
Inferno Tower Lumberjack Fire Spirit Knight Minions
Fire Spirit Minions Mega Minion Lumberjack
Inferno Tower Knight Lumberjack
Inferno Tower Lumberjack
Knight Minions Inferno Tower Lumberjack
Fire Spirit Knight Minions Mega Minion Lumberjack
Fire Spirit Knight Minions Mega Minion Lumberjack
Inferno Tower Lumberjack
Fire Spirit Knight Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Inferno Tower
Knight Mega Minion Lumberjack
Lumberjack Knight Minions Inferno Tower
Lumberjack Knight Inferno Tower
Inferno Tower Knight Lumberjack
Fire Spirit Minions
Knight Minions Mega Minion Inferno Tower Lumberjack
Inferno Tower Knight Lumberjack
Knight Minions Mega Minion Inferno Tower
Inferno Tower Mega Minion
Knight Minions Mega Minion Inferno Tower Lumberjack
Knight Inferno Tower Lumberjack
Inferno Tower Knight Minions Mega Minion Lumberjack
Minions Mega Minion Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Fire Spirit
Fire Spirit Minions Mega Minion
Fire Spirit
Fire Spirit
Fire Spirit Minions Lumberjack
Knight
Fire Spirit
Fire Spirit Knight
Minions
Minions
Fire Spirit Mega Minion
Fire Spirit
Minions
Fire Spirit
Mega Minion
Fire Spirit
Minions Mega Minion
Mega Minion
Fire Spirit Minions
Fire Spirit Mega Minion
Knight Mega Minion Lumberjack
Mega Minion
Minions

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