My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Skeleton King
Giant Snowball
Fire Spirit Musketeer Hog Rider Skeleton King
Zap
Fire Spirit Bandit Skeleton King
Barbarian Barrel
Fire Spirit Knight Tesla Musketeer Bandit Skeleton King
The Log
Fire Spirit Musketeer Hog Rider Bandit Skeleton King
Earthquake
Tesla Hog Rider Skeleton King
Arrows
Fire Spirit Skeleton King
Royal Delivery
Fire Spirit Knight Musketeer Hog Rider Bandit Skeleton King
Fireball
Tesla Musketeer Hog Rider Bandit Skeleton King
Poison
Musketeer Skeleton King
Lightning
Knight Tesla Musketeer Bandit Skeleton King
Rocket
Musketeer Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Bandit Tesla Musketeer Hog Rider Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Bandit

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Bandit
Knight
Musketeer Hog Rider Fire Spirit The Log
Tesla
Musketeer
Knight Hog Rider The Log Bandit
Hog Rider
Fire Spirit Knight Musketeer The Log Bandit
The Log
Hog Rider Knight Musketeer Bandit
Bandit
Fire Spirit Musketeer Hog Rider The Log
Skeleton King

Defense Synergies 6 5

Fire Spirit
Knight The Log
Knight
Fire Spirit Tesla Musketeer The Log
Tesla
Knight Musketeer The Log
Musketeer
Knight Tesla The Log Bandit Skeleton King
Hog Rider
The Log
Tesla Musketeer Fire Spirit Knight Bandit
Bandit
Musketeer The Log
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer The Log
Knight Tesla Musketeer The Log Bandit
Tesla Fire Spirit Knight Musketeer Bandit
Tesla Knight Musketeer Bandit Skeleton King
The Log
The Log Fire Spirit Tesla Musketeer Bandit
Tesla Musketeer Fire Spirit
Tesla Musketeer The Log Bandit
Tesla Musketeer Skeleton King
Knight Fire Spirit Tesla Musketeer Bandit
Knight Tesla Musketeer The Log Bandit Skeleton King
Tesla Musketeer
Tesla Fire Spirit Knight Musketeer The Log Bandit
Fire Spirit Tesla The Log Skeleton King
Knight Tesla Bandit Skeleton King
Tesla The Log Bandit
Tesla Knight Musketeer
Fire Spirit Tesla Knight Musketeer The Log Bandit
The Log Fire Spirit Knight Tesla Musketeer Bandit
Tesla Musketeer
Fire Spirit Knight Tesla Musketeer The Log Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Bandit
Bandit Knight Tesla Musketeer The Log
Bandit Knight Musketeer The Log
Knight Tesla Musketeer The Log Bandit
Knight Tesla Musketeer Bandit
Fire Spirit Tesla Musketeer
Knight Tesla Musketeer Bandit
Knight Tesla
Knight The Log Bandit
Tesla Musketeer
Knight Tesla Musketeer
The Log
Knight Tesla Bandit Skeleton King
Tesla Musketeer
Tesla Knight Musketeer The Log Skeleton King
Tesla Musketeer The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log Bandit
Musketeer The Log Bandit
The Log Bandit
Knight Musketeer The Log
Fire Spirit The Log
Fire Spirit Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit
The Log Bandit
Fire Spirit Musketeer
Knight Musketeer The Log Bandit
Fire Spirit Musketeer
Fire Spirit Knight Musketeer The Log Bandit
Musketeer Bandit
Musketeer The Log
Musketeer The Log Bandit
Musketeer The Log Bandit
Fire Spirit Musketeer The Log Bandit
Fire Spirit The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit
The Log Musketeer Bandit
Musketeer The Log Bandit
Musketeer The Log Bandit
Fire Spirit Musketeer
Musketeer
Musketeer The Log Bandit
The Log
Fire Spirit Musketeer Bandit
Fire Spirit Musketeer
The Log
Knight Musketeer
The Log Musketeer Skeleton King
Musketeer
Musketeer The Log Skeleton King
Musketeer
Musketeer The Log Bandit

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